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Backwards Quickrig

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Message 1 of 3
fabio_gi
633 Views, 2 Replies

Backwards Quickrig

Autorig had made up a whole backward skeleton (as shown in screenshot).

Is there a way to correct the direction? 

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Message 2 of 3
gcoleman7779
in reply to: fabio_gi

Is your geometry facing the positive Z direction? (Front by default)

 

Additionally, it appears you are rigging this mesh in a scene with other assets present. Is there a reason you are not rigging in a separate scene and referencing in the finished asset? This would be more forgiving if you end up needing to make changes later.

Message 3 of 3
fabio_gi
in reply to: gcoleman7779

I admit I'm a beginner regarding rigging, so the reason have to be my incompetence 😅

 

A manual reading would avoid this answer 🙏

Thank you! 

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