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Advance skeleton rig deformations problems when importing to unreal engine

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seifdune
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Advance skeleton rig deformations problems when importing to unreal engine

Hi, I have a problem with character deformations the rig was created using advance skeleton unreal template. The rig deformations look correct in Maya but when importing to unreal I keep getting weird deformations in the character's legs and hands. What could be a problem? I tried reimporting back to Maya and I found the same problem am facing in Unreal the deformations look weird.

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seifdune
in reply to: seifdune

Here is a file

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