Trouble creating a blendshape deformer

Trouble creating a blendshape deformer

JohannLeo
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Trouble creating a blendshape deformer

JohannLeo
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Hello members of the board,

I am trying to create a blend shape deformer but I get this error:
// Error: line 0: Target BS_Import:Eyebrows_RaisedShape does not match with base FaceShape. //
// Error: line 0: No deformable objects selected. //"

When leaving the "check topology" checked in the options window.

I compared my topologies by looking at the vertex component IDs that have the same number value, so the topologies should be identical. 

If I uncheck the "check topology" the blend shape apply well on my head model and the deformation is good and but when I export it to an FBX and open that FBX, the face will scale and move to the scene origing.

I don't understand why I have this error in the first place, I thought vertex count and vertex ID is all that counted when creating blendshapes. is there anything else I am missing?

 

I cannot attach the file as it is work material, I hope my description is clear enough.

 

Thank you for your time.

-Jóhann

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JohannLeo
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Accepted solution

This issue was solved, in my case the blend shape pivot points and the target pivot were offset from each other so I reset the pivot points and the deformer performed well.