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Sequencing root motion animations
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11-08-2019
06:19 AM
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Hi,
I've been trying to find a solution within Maya to sequence several root motion animations so that they would follow up correctly. Where the first animation stops, maintaining translation and rotation, the second animation has to play exactly from that point.
In short, if I have a 90° turning rootmotion animation in Maya, I need to chain that animation 4 times to get the full circle (360°) animation.
In the image below, the line indicates the path, the arrow indicates the orientation of the mesh.
Kind regards