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Blendshape creation
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Hi,
I've got a full body mesh for a character, I'd like to create facial blendshapes for it. Is it best to separate the head so the facial blendshape data is as light as possible i.e not storing data for the static/unused body verts. Or is there no advantage to separating the head from the body because Maya optimises the blendshapes under the hood?
Cheers,
Dan