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Rigging an object for bounce animation

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05-30-2018
03:44 PM
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I'm very new to Maya, and trying to animate a shoe sole (which I've imported from Rhino --> Maya as an iges file–– see attached screenshot) bouncing on a plane. I'm wondering how would be the best way to rig the entire sole so I can animate the entirety of the object bouncing like a rubber ball. I'm wondering if there is a good way to treat individual layers/components as one unit, so different parts of the object aren't moving independently of others.