Re-rigged model after remodeling an area, new rig giving undesired results

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Hello! I'm using the student version of Maya, and I redesigned part of a 3D model. This involved unbinding the skin from the skeleton, scaling down both the skeleton and the mesh, remodeling part of the mesh, and deleting unnecessary geometry. Afterward, I fixed the UVs and attempted to rig the model back to the skeleton. The skin rotates like it used to, but no longer translates and scales like the original. I'll show screenshots to better demonstrate the problem:
This model was created in many separate parts, so I combined parts that would be rigged to the same bone and binded it to the bone. Given its a machine, there isn't much of a need to paint the weights, beside the person sitting inside, which I've rigged successfully. However, I feel like this method might have caused part of the issue.
Is there a way I can re-rig this model to retain the original skin's qualities?
Thanks in advance.