Painting Weights Stretching Issue

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I have been struggling with painting weights around the upper leg (thigh) joint and shoulder of my quadruped model. As far as the neck, upper arm, knee, wrists, and elbow joints, those move just fine.
In the upper leg and shoulder area, the colors do not transition into the black part of the model gradually instead only the faces that touch the black are the only areas that stretch around the upper leg as if I was working with a solid white color and black.
I have tried smoothing it out, but smoothing does not change anything. A few times when I would click off the color joint then back on, it would show that the skin was painted white around the edges touching the black. I have also tried working with only black and white, but it does not recognize it as smoothed.
I am working in post. Does anyone have a solution? I can post a copy of my file later if this can't be solved with words.
Thanks!