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11-20-2015
04:01 AM
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Hey everyone,
This must be a simple issue, but i can't seem to figure this out. Let's say I have 3 or 4 locators from mocap that represent different points on the head of the character. How do I let those locators control translation and rotation of 3d head without deforming it?
Thanks,
Pavel
Solved! Go to Solution.