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Maya 2018.3 HumanIK broken when sent to Motion Builder 2018
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When I define a HumanIK inside Maya and then send it to MotionBuilder, or FBX export and then open it in MotionBuilder it says my definition is invalid and seems to rotate some of the joints or something. See the screenshots.
If I use MEL commands to define the roll joints manually to 41, 43, 45, 46, 47, and 48 then send it over to MotionBuilder it doesn't say the definition is invalid, but it still does the same weird deformation or joint rotations shown in screenshot 2.
Anyone know what's going on?