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Joint mirror - precision
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I wonder if anyone ever noticed that Maya doesn't copy the joint transforms when mirroring, and also adds a small bit of translation to them when there shouldn't be any.
I don't know if I should worry about this. Currently I'm using a precision of 6 decimal places, and I'm literally copying the values from all bones from L to R.
Quick video about it here: https://www.youtube.com/watch?v=DUiXL-HdUL0