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Freeze Transforms and keep current pivot

Freeze Transforms and keep current pivot

Anonymous
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Message 1 of 3

Freeze Transforms and keep current pivot

Anonymous
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Hi!

I am trying to figure out how to keep my controls current pivot after freezing transforms without it resetting the pivot point, is this possible? 

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Accepted solutions (1)
3,328 Views
2 Replies
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Message 2 of 3

Anonymous
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Accepted solution

Hey @Anonymous

So there is 2 ways to go about this, the first way is the way I would do it, the easiest and cleanest way... 2nd is just in case you don't want to make a group node for whatever reason that might be which is extremely rare.

1st way starts with you having a group node above the controller and rotate the group node however many degrees you desire and when you select the controller it is all zeroed out (0,0,0) like you want, but with the orientation of its group. This is the most used way and the one I always have done!

2nd way is a bit more tricky, just in case you don't want a group node at all. You can use joints! By using this you'll be able to actually freeze the rotate values and maintain that orientation of the local axis, just how joints work. You can then parent new shapeNodes like the nurbs curves to the joints on the bottom left as a MEL script by typing (parent -r -s) and then  simply hide the joint display in the attribute editor. I told you its the complicated way! haha

Hope that helps out!

 

____________________
Daniel López de Medrano

Remote Character Rigger
*14+ hour Rigging Course*

 
Message 3 of 3

Anonymous
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Thanks! I actually have been doing the first method, it's super easy! So glad to have figured out a solution!

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