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Displacement Map Issue After Rigging with Advanced Skeleton in Maya
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Hi, I need help with an issue I’m facing. I’m working on a character model in ZBrush, which I exported to Maya for rigging, animation, and rendering. I successfully rigged the character using the Advanced Skeleton rig, but I lost the displacement effect in the process, and the displacement map isn’t working. All other textures are functioning correctly.
I suspect the displacement issue might have occurred during the geo cleanup in Advanced Skeleton, but I’m not entirely sure. Any advice would be appreciated.