- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi
I've made a character with blend shape (a smile face) and rigging (full body). Blend shape works fine and rigging works fine, but when I turn the head to the side strange deformations happen to the rigged/blended character smile face.
The Smile face is blended (paralel) to a buffer model (identical to the rigged model) and this buffer model is blended (paralel) to the rigged model. All facial expressions are blended to the buffer model and only one blend shape (paralel) is blended to the rigged model.
Skin cluster of the head is painted 100% weighted to the Head Joint, so it's not an area influenced by any other joint.
I've tried to change inputs order, but didn't solve. I've tried to turn off all other blends, but didn't solve as well.
Any clue about what's wrong?
Solved! Go to Solution.