Baking animation into geo

Baking animation into geo

Anonymous
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Baking animation into geo

Anonymous
Not applicable

Hi there,

 

I'm trying to get this animation baked down into their respected geos but I can't seem to get it working.

The character itself has joints but the others don't how do I bake everything into a or their respectable geo that'll be independent from the joints, controls and deformers. 

 

Cheers 

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gautham.chandran47
Advisor
Advisor

You can use geometry cash to bake the animation directly to the mesh's vertices.

Go to animation tabs and go to Cache > Geometry Cache > Create new cache .

Hope this helps Smiley Happy 



Goutham Chandran
Cinematic Animator | Rockstar Games
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