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06-09-2018
03:04 AM
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I made a character with one walk animation of 25 frames. After that I moved a little forward the keys of "walk" animation and added idle animation before walk cycle and two more animations after it. Total animation is 115 frames now. But when exporting to fbx file I founded out that it exports as if I still have only "walk" cycle.
I also found out that when I select joins it really shows only short walk cycle on time line. But when I select controls I can see all my animations.
Where is my mistake?
Solved! Go to Solution.