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Lenghen/Shorten polygon using aim constraint

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06-09-2018
02:00 PM
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Hoping for some help. I am trying to lengthen/shorten a thin polygon cylinder as it follows an aim constraint object. BUT, it cannot rely on keyframing to do the lengthening/shortening. For example, imagine a polygon cylinder (straw) and at one end it is constrained to aim at a sphere touching that end. What I am hoping for it to have the cylinder lengthen/shorten so that the end of the straw stays in contact with the sphere as the sphere moves. I know this can be achieved with keyframes, but, unfortunately for my application, keyframing won't work. Any thoughts would be appreciated.