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Solid Bodies Counting Problem

Solid Bodies Counting Problem

Hello!

When we use the mirror function, something annoying always happens. If I have a solid and use the mirror command, the end result should not be two solids in the tree in the "Solid Bodies" tab??? It seems pretty clear to me that yes. I don't know how Inventor still doesn't have the ability to realize how many solids are in a part.

See the attached image to understand what I'm saying more clearly. 

 

Let's try to be a little more productive. The more I use Inventor, the more questions like this appear. And I think that in reality this shouldn't even be a topic. Software that have so many years, should already take this into consideration. Seems pretty obvious to me.

 

Regards,

Andre Faria

5 Comments

Yes, it is obvious and... it is possible.

 

In the mirror dialog you can decide whether the result is a new solid or just a new volume of an existing solid.
This choice results from the fact that you can simply model the geometry that you will connect in the next steps (e.g. with a bridge), but the order of operations forces the volume to be temporarily separated.

 

This functionality has existed for at least a dozen years - since the modeling of multi-body parts was introduced.

 

If you have any questions, you can get help from experts on the forum:

https://forums.autodesk.com/t5/inventor-forum/bd-p/78

andre_faria4WPM7
Explorer

Hi @kacper.suchomski . Thanks for the answer!

 

Regardless of your answer, a situation remains to be clarified. Normally, when we mirror a solid like the one in the example I described, the solids will be separated, which is why I say that it seems quite obvious to me that Inventor should have the ability to count the solids in a part. Anyone who wants to combine solids can do so using the "combine" command. I still think that having two solids in a part and only having the ability to count one solid leaves a lot to be desired (if I don't select an option that should always be selected by default when the mirrored solid is not in contact with the solid original). In any case, the question I have now is: isn't it possible to have the image option below selected by default? It's just that I really feel that this software instead of "Inventor", could adopt the name "Unnecessary Clicks". 

Please check how mirror command works in other 3D software's to understand my point of view.

 

Thanks for your assistance.

andre_faria4WPM7_2-1721633890118.png

Comparing the workflow of different programs is a sure path to frustration.
Your variant cannot be set as default. And this doesn't just apply to the mirror - all types of patterns work the same way.
And this is unlikely to change - modeling multi-body parts is not the default working mode for most designers; this is an optional solution, so you are in the minority.

andre_faria4WPM7
Explorer

@kacper.suchomski I appreciate your help.

I completely understand your global view on how the software works. But anyway, allow me to finish by saying the following about the image I share with you:

andre_faria4WPM7_0-1721636001487.png

 

Conclusion: nowhere in the world is what is represented in the figure above just one solid. (It's not just about workflow, it's also about logic. And as an expert, I'm sure you understand this perfectly.)

 

Best regards, 

André

As an expert, I must note that nomenclature is not always 100% consistent with a specific language. But this problem affects all specialized programs.
Therefore, it is important to thoroughly learn the definitions of all terms and concepts at the beginning of learning the program.

Different CAM programs use the terms for the same commands - path, strategy, operation; and some have it all and use it for different aspects of work.

That is why education is important - good substantive preparation for work. Never stop learning.

 

As I mentioned, most use cases for duplicating operations (mirror, patterns) will involve geometry, not the body, so the default is to copy the geometry, not the body.
As you can see, changing the operation to your desired effect costs one click; and the other way round - another modeling operation would have to be performed.

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