Hi newbej,
I will be of little help here... just came in to give kudos to @Curtis_Waguespack but here's my answer on a different post regarding performance, speed, and large assemblies.
All the elements that need to move by driving the constraints or by changing the constraint value can and should still be located with constraints but the rest can be located with coordinated origin and grounded.
Another thing to consider are joints ! Although not ideal a single joint can replace 3 constraints so computing time for the position of occurrences is 3x faster.
Joints are not my favorite tool because they use faces and edges and this goes against my rule to constraint everything as much possible with the origin planes and features.
On a small list I would look at:
- Joints
- Have as many grounded components as possible
- Disable cross part file references
- Disable adaptive parts and features
- Suppress link on derived parts.
- Disable Flexible Assemblies.
I would also investigate the techniques in Large Assembly manual here:
Good Luck.
Adrian S.
blog.ads-sol.com
AIP2012-2020 i7 6700k AMD R9 370
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