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Hi!
I'm using inventor 2016.
I've been googling for about two hours now and I've not found a solution to a simple question:
How do I convince Inventor to orbit properly? Whenever I use orbit, I have to zoom in and out and fiddle with the orbit until I get where I want. I am sick to my teeth for Inventor assuming that I want to orbit the entire assembly even if it means that it orbits right off my screen while all I want is to actually orbit around a face to see the face connected to it. It is quite frustrating and counter productive to have to fiddle long seconds in order to find the right face for an assembly constrain and then have to fiddle again until I get back to the second face for my constrain.
I am currently using free orbit. I tried using a constrained orbit but that also has very limited applicability as it prevents me to orbit properly around the object. True, the object no longer orbits out of view, but it's still useless.
It would be very logical to tie the pivot point to the mouse cursor, wouldn't it? If the cursor is on a face, then the model is orbited around that face; to me that's proper orbit.
The point is this: imagine you have a cube in your hand and you want to see the back face, you simply turn the front face away until you get to the back face. You don't begin rotating your arms around in three directions to simply spin the **** thing around. You don't pin the cube to one finger and then move the wrist and the arm to accomplish something as simple as a a spin. You don't use a center of gravity. You don't pick a vertex or an edge, you simply look and spin?
Thankyou
Solved! Go to Solution.
