Modeling Workflow Suggestions Wanted

Modeling Workflow Suggestions Wanted

J-Camper
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Message 1 of 10

Modeling Workflow Suggestions Wanted

J-Camper
Advisor
Advisor

We have been asked to develop a "diminishing return" from an architect.  After some back and forth the Architect provided a series of surfaces developed in another program.  They sent it back to us and I aligned their surfaces in my model. 

I have tried a few things with no success, so I am reaching out for workflow suggestions.  I have isolated the normal profiles and the surfaces from architect into a derived part to share.

Below is a screenshot of one profile with surfaces for reference, but the attached part will add much more context:

JCamper_0-1752002749654.png

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331 Views
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Message 2 of 10

johnsonshiue
Community Manager
Community Manager

Hi Jeffrey,

 

Would Thicken help this case?

Many thanks!



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
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Message 3 of 10

CCarreiras
Mentor
Mentor

Hi!

 

Is this your goal?

 

If so, Patch the surfaces and stitch them to have a solid.

File attached...

CCarreiras_0-1752059461765.png

CCarreiras_2-1752059627304.png

 

 

CCarreiras

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Message 4 of 10

J-Camper
Advisor
Advisor

@CCarreiras ,

Thank you for the help!  That looks really good, and much more straight forward than what I was trying before.  Any recommendations for smoothing out the faceting a little?

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Message 5 of 10

CCarreiras
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Mentor

Well... for smoothing, any process will be a pain in the soul...

You can create several sketches with circles/elipses, based in 3 points (in each surface) and create the patches based on that sketches (instead of the actual polylines) the result will be a lot smoother, and you should need to apply a couple of fillets in the final result.

I tried using the fillet rule, but on many surfaces it is normal for some to fail, so I was unable to do this successfully...

But it should be nice if it worked.... 

CCarreiras_0-1752077128414.png

 

CCarreiras

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Message 6 of 10

J-Camper
Advisor
Advisor

Yeah, I was afraid of that.  I was trying to see if there was a way to use the surfaces as is, but if I can't get it smooth enough I'll have to use a different workflow.  

I'll play around with smoothing it more, and thank you for the suggestion as it will save time if I can get it acceptably smooth.

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Message 7 of 10

johnsonshiue
Community Manager
Community Manager

Hi! I took the liberty of blatantly over-interpreting the design intent. Here is the solution using Loft, Non-Uniform Scale, and Revolve.

johnsonshiue_0-1752104040183.png

Many thanks!

 



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
Message 8 of 10

J-Camper
Advisor
Advisor

Thanks for the part. 

 

This one is smooth, but i'll probably still need to play with the back side a bit.  Earlier in the design phase I made something that wasn't elliptical, similar to this one and the Architect didn't really like it.  

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Message 9 of 10

J-Camper
Advisor
Advisor
Accepted solution

I took a similar path as @johnsonshiue because working directly with the surfaces was not giving me the smoothness I needed.  I did come up with a series of features that got me to a point that the Architect approved. [part shared instead of describing workflow]

JCamper_0-1752682190629.png

 

@CCarreiras , Thanks for the workflow suggestion even though I didn't end up going that route.  Smoothing the facets was too much work.

Message 10 of 10

CCarreiras
Mentor
Mentor

It's true, I would do something similar as you did... but I was just answering your main question... the quickest way to use the surfaces to get a solid.

 

Anyway, job done, well done!

CCarreiras

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