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Mirroring multiple parts in a multi body part and keeping position in assembly

8 REPLIES 8
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Message 1 of 9
eedmondsHRMXH
121 Views, 8 Replies

Mirroring multiple parts in a multi body part and keeping position in assembly

In a multibody part, I have these 3 parts highlighted. In the multibody, I mirrored them, but did not create a new solid as I want to mirror them in the assembly to re-use the primary part.

 

The LHS (highlighted) parts are grounded at origin - so they move and update with the master part. But the mirrored ones are grounded using assembly mirror function, so they do not update position with the multibody part, and I obviously can't ground them at origin because then they'll just be in the same position.   

I do not want to delete the mirrored part then re-mirror the LHS parts, as that will probably mess up my drawings and it is a slow workflow.

 

How do I integrate this exact-same-part-in-a-different-position adaptability in my assembly from a multibody part?

eedmondsHRMXH_0-1736835411763.png

I want to avoid creating new solids for all mirrors etc. - even though when converted to an assembly it will be adaptive. Surely there is a better way.

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Message 2 of 9

Hi

Consider working on derived parts. They allow you to select bodies, as well as the direction of mirroring for individual cases (files).


Kacper Suchomski

EESignature


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Message 3 of 9
jtylerbc
in reply to: eedmondsHRMXH

Have the Multibody layout part in the assembly, and constrain the additional instances to it.

Message 4 of 9

Hi Kacper,

I'm not really familiar with what you're saying. The parts in my assembly are derived from the master part?

Message 5 of 9
eedmondsHRMXH
in reply to: jtylerbc

I actually started to try doing this beforehand, but the workflow seemed slow, so I assumed there was another way.

Is this something you do?

Thanks

Message 6 of 9
jtylerbc
in reply to: eedmondsHRMXH


@eedmondsHRMXH wrote:

I actually started to try doing this beforehand, but the workflow seemed slow, so I assumed there was another way.

Is this something you do?

Thanks


Yes, this is what I do. My first choice, when possible, is to use feature patterns in the multibody and use an associative component pattern in the assembly to place the multiple instances.  When that doesn't apply, I constrain to the multibody.  Typically this is three Flush constraints to matching faces on the part and multibody.  

 

"Seems slow" relative to what, exactly?  This is already a time-saving method vs. traditional manual constraints.  What faster method do you propose?

 

 

 

Message 7 of 9

Hi! The associative mirror component is something we have been working on. Please feel free to sign up Inventor Feedback Community (https://autode.sk/InventorBeta) and take a look at the workflow on the latest internal build.

Many thanks!



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
Message 8 of 9
eedmondsHRMXH
in reply to: jtylerbc

Feature patterns is a good idea, I didn't think of this. That will work for some of my parts, however like you said it is sometimes not possible.

I don't have a method yet - that's why I asked the forum.

Thanks for the reply.

Message 9 of 9

That's good to hear!

Thanks

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