Material Physical Properties - Physical Properties vs. Identity
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I'm (finally) putting together a nice clear material library and I've come across a quirk/setup for how they work that is just unbelievably stupid and unnecessarily complicated.
If you create a material, say you COPY an existing Document Material and paste it as a new one, or duplicate an existing document material. It will create a new IDENTITY, but it will map physical properties to some unknown background set of material properties (which are stored in A DIFFERENT MATERIAL, or it will create a duplicate material somewhere). These background materials can be referenced to multiple material identities... but good luck seeing where they are stored. If you hunt around enough, you'll find that it that it made a f'n mess in background.
I would pose this question to Autodesk: "WHY are the material identities separate from the material physical properties???"
If I'm create a new material.... I'M CREATING A NEW MATERIAL!!!! Not a new identity of a different material that I've already created!
If you're going to set it up so that people can point to the same material with 5 different names (eg. different languages)... then fine; SEPARATE OUT THE IDENTITIES AND PHYSICAL like you do for the materials and appearances!
