I need to find a way to have an object move linearly while I turn another object

I need to find a way to have an object move linearly while I turn another object

chris
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I need to find a way to have an object move linearly while I turn another object

chris
Advisor
Advisor

I'm trying to work out how to have a landing gear foot lower while I turn a handle. I'm not sure how in "Parameters or iLogic" how to tell one part to move linearly while another object rotates. simply put, I need a way to map something like this:

 

For every deg of rotation of part "a" I need part "B" to move "X" distance?

chris_0-1636749415150.png

 

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Message 2 of 5

Gabriel_Watson
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Message 3 of 5

3D4Play
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Accepted solution

Use the motion constraint:

3D4Play_0-1636749686873.png

 

Message 4 of 5

chris
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I'm trying to make this work in "real time" as I drag a slider back and forth in a Form

 

 

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Message 5 of 5

Gabriel_Watson
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Mentor

I think I found your workaround (although it would have been better to operate on your 3D models to make sure it worked there). See my screencast to check it out: https://autode.sk/30fIuAE

 

You can apply a combination of Tangent constraint and Rotation/Translation, and even remove the visibility of the "gear" part to make it seamless (Part3, inside my assembly sample attached also here to this reply):

 

Capture156.JPG

 

See more help about the motion constraints here:
https://help.autodesk.com/view/INVNTOR/2020/ENU/?guid=GUID-0293C151-565F-4980-AA95-DD76C54AB538

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