Hi,
i'm trying to move the origin of an imported multi body part to the origin.
I imported it and the origin is out of position and every plane is out of alignment
Ideally i would "set the ucs as origin" and be done with it.
I know i can measure the origin to the UCS origin and use the move body command to get the origins to line up but what can i do about the angular plane issue?
Solved! Go to Solution.
Solved by JDMather. Go to Solution.
The Move Body command has a rotate option.
See: http://help.autodesk.com/view/INVNTOR/2019/ENU/?guid=GUID-993A4C8C-867E-4F87-8C50-EE90C61A7F3A
Steve Walton
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Hi @Anonymous,
You can press Pg-Up and select the face you want as the front.
Your model will now be reset.
Hope it works for you.
Jon.
Free drag allows you to move it around and rotate it yes.
it doesn't allow for "move Vertex X to Point Y or Origin" or "Move Plane XY to Face"
We cannot move the origin easily as far as i know, we have to measure the origin to the point and them move it with the inputs then measure the angle between the planes and rotate them one at a time until it matches.
Even then the plane can be off a fraction of a degree causing assembly issues in the future
@Anonymous wrote:
We can
notmove the origin easily as far as i know, we have to measure the origin to the point and them move it with the inputs then measure the angle between the planes and rotate them one at a time until it matches.Even then the plane can be off a fraction of a degree causing assembly issues in the future
There is a much easier and absolutely predictable and exact technique.
Attach your file(s) here for demonstration of the technique.
please see attached,
I'm trying to set the origin to the UCS that I entered.
Thanks for the help!
Hi! Within the part, you can use Move Bodies command or Direct Edit -> Solid -> Move or Rotate to reorient the body.
Many thanks!
@SBix26 wrote:
I'm not sure what JD is proposing, but one possibility is to place the component in an assembly, constrain your UCS planes flush to the assembly origin planes, ….
Too much work. Let me create another video. Back in a bit...
a12c04d2-f154-4549-aee1-1b9d3181f830
Let me try that again....
Thank you very much JD!
for the life of me i couldn't figure out the snap function!
I see now that it snaps to an axis and not a point or a plane
I thought there was a way to tab to or otherwise select the ball in the center of the ucs and move that in one pick to the Origin, but I couldn't get it to work, so I had to do it axis by axis.
If the axis don't happen to be lined up (in this case they were) you can also line up the temporary UCS if you have relevant part geometry (straight edges) that make logical sense.
This is an amazing walkthrough. Thank you so much for taking the time to make the response. It's help me get out of a couple hour head banging!
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