Help Converting 3d Solid into Freeform
My friends and I are having a competition. We are making nerf guns, and the most realistic gun wins. They have to be legal with the appropriate orange markings on the gun to be judged.
Anyway, I need help making this stock. It is too complex for regular fillets, and too curved (at least from my limited experience) to be made from a box freeform solid. I was thinking about converting the faces of the solid I made into a freeform object, which would, by default, fillet the edges. By using freeform, I can establish symmetry and easily change the taper of the stock leading up to the end of the barrel.
Any help on how I could convert this object into a freefrom would be appreciated. The trouble I have ran into so far is that the multiple edges do not pair correctly. One pair of edges does, but then it messes up the next one.
Thanks,
riverat303