Friday pictures 25-5-'18

Friday pictures 25-5-'18

-niels-
Mentor Mentor
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Message 1 of 12

Friday pictures 25-5-'18

-niels-
Mentor
Mentor

Abstract2_Banner.png

Hey Everyone! Guess what time it is...

Yup, Picture time Smiley Very Happy

 

So, nothing abstract from me this week but still kinda "artsy"...

Was asked to prepare a logo for being lasercut, which was a bit challenging converting it from an image to an actual part.

But converting it to a vector image in Adobe Illustrator and then saving it out as .dwg so i could import it as a sketch proved a workable method. Smiley Happy

 

I did my rendering in 3DS Max for the heck of it, trying out my neutral template again and having a go with the "toon" shader they added.

Might be a nice shader for those that like that "technical line-drawing" look.

N4U_3.jpgN4U_Toon.jpg

The actual thing got lasercut out of sheet-metal, but luckily i'm not restricted to that color for my renders. Smiley Wink

It was already gone for delivery before i could take a picture though... Smiley Sad

 

Have a nice weekend!

 

 


Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

968 Views
11 Replies
Replies (11)
Message 2 of 12

Anonymous
Not applicable

Cabinet.png
Just a cabinet I was playing around with this week

Message 3 of 12

WHolzwarth
Mentor
Mentor

 

Another one with my RC Plane. Biggest problem right now are some flickering textures.

Hints for improvement are much appreciated.

I've done similar movements with Inventor Studio, but I could never end up with such a long sequence.

Walter Holzwarth

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Message 4 of 12

Mark.Lancaster
Consultant
Consultant

Normally I don't have time to participate in Friday pictures posting but always great to review what others are accomplishing in the Inventor/3DS Max community..  However since I was hosting some classes here: https://synergisu.wordpress.com/,  I now have an opportunity to share a rendering on Friday picture day from the Inventor Studio class that I presented.

 

SU2018.jpg 

There's only certain things that I actually did model, so here's the credit to where I got most of the other info from

 

Milling machine: https://grabcad.com/library/milling-machine-22
Robin Lego model: https://grabcad.com/library/lego-robin-action-pose-1
Batman Lego model: https://grabcad.com/library/lego-batman-minifigure-action-pose-1
BB-8 model: https://grabcad.com/library/droid-1
Ceiling lights: https://grabcad.com/library/3w-explosion-proof-surface-mount-infrared-led-light-c1d1-2-c2d1-2-alumin...
Forklift (red) light: https://grabcad.com/library/incandescent-indicator-lamp-1
Windows (in wall): https://grabcad.com/library/window-double-hung-sliding-moulding-detail-jeld-wen-1
Wall Box:  GrabCAD - Missing link/source information
Centering Attachment: Page 456 – Technical Drawing, 7th Eddition/Giesecke, Mitchell, Spencer, Hill, Dygdon
Human, forklift, cones, pallet, fencing, dual door, exit sign, fire ext: Inventor Factory Design Utilities
Images: Google Images

Mark Lancaster


  &  Autodesk Services MarketPlace Provider


Autodesk Inventor Certified Professional & not an Autodesk Employee


Likes is much appreciated if the information I have shared is helpful to you and/or others


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Message 5 of 12

-niels-
Mentor
Mentor

@WHolzwarth, Starting to take shape, nice!

As for improvements...

Judging by the axis icon in the lower left of your video, this is not a rendered video but more of a "screencast"

If you actually render a still of one of the jittery texture models, does it look ok?

My guess is that it's either something with overlapping planes or perhaps Normals facing in the wrong direction.

Those are probably downloaded models, maybe made with different software, so some cleanup might be required.

 

One other suggestion: Add an "infinitely" large ground plane to your scene, the HDR image doesn't really line up nicely, so it might be better to cover it up a bit.

Also, and i know this is a 3DS Max settings so apologies for posting it here, if you want the HDR background to be less blurry when viewing, increase the pixel size for the viewport:

2018-05-25_1533.png

(still depends on your HDR quality for how good it will look)

 


Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

Message 6 of 12

Lewis.Young
Collaborator
Collaborator

Hi All,

 

Haven't had much time for renders recently due to lots of other work, but here's a quick studio render of a closed glycol loop system that i've designed for a customer.

 

P.s. If anyone has a better model for a movable worker/man and is able to send it to me, that would be much appreciated!!

 

Lewis80905 - Front View.png

 

Message 7 of 12

CCarreiras
Mentor
Mentor

Hi!

 

When the modeling enviroment is better then the render enviroment...

2018-05-25 10_48_05-Autodesk Inventor Professional 2019 - [MIDA_full_skull_poisson_60000.ipt].pngMIDA_full_skull_poisson_60000.png

CCarreiras

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Message 8 of 12

WHolzwarth
Mentor
Mentor

Hi Niels,

You're right, it's a screencopy of a Time-line move, done with Camtasia. Rendering this would take too many percents of my remaining life ..

A single shot render shows no flickering; models are downloads. Flickering / Shinethrough is zoom-dependant. Right now I'm switching from 30 fps to 50 fps (13333 total), because of that I can't tell, if zoom-in or zoom-out gets better.

I hope for more smoothness in animation steps with the increased fps.

I'll move my problem to the 3ds Max forum later today, and show the link here.

 

Walter Holzwarth

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Message 9 of 12

WHolzwarth
Mentor
Mentor

Final comment here:

Flickering disappears with zoom-out.

Resolution is set to 2048 - 1024 -2048. Antialiasing 8X

Walter Holzwarth

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Message 10 of 12

hosford
Collaborator
Collaborator

A small one way clutch, wasn't sure of the one way bearings so they are solid.Clutch.png 

Thaddeus Hosford
NUC9i9QNX i9-9980HK, Win 10 Pro 64
Nvidia GTX 1650
Inventor 2021
Message 11 of 12

kelly.young
Autodesk Support
Autodesk Support

Hello @Lewis.Young these links might help.

3D Human models for Inventor

iMIKE please you add features to the moveIT model individual body parts then buy an old Kinect and use it to locate your model in whatever position you desire. I did this for kicks back in the day, worked pretty well.

Message 12 of 12

WHolzwarth
Mentor
Mentor

Hmm. Pretty solids of people seem to be rare. But lots of meshes can be found.

Most of them are rigid, but some of them are biped and can be set to individual positions. See picture.

 

Rp_Eric.jpg

 

If you have access to 3ds Max, I could think of importing your Inventor files there, and placing one of these figures in it.

In Germany we say: Versuch macht kluuch (Trying is the way to go)

Walter Holzwarth

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