Hi
I have this assembly of our pilot deck, with custom textures applied.
The textures are offset in a way they will appear correct during rendering.
When I export this assembly as an OBJ, the texture coordinates have changed and the textures will not appear correctly.
Is there a way to export as an OBJ with the textures applied like during rendering in Inventor Studio?
Regards,
Phil
Solved! Go to Solution.
Hi
I have this assembly of our pilot deck, with custom textures applied.
The textures are offset in a way they will appear correct during rendering.
When I export this assembly as an OBJ, the texture coordinates have changed and the textures will not appear correctly.
Is there a way to export as an OBJ with the textures applied like during rendering in Inventor Studio?
Regards,
Phil
Solved! Go to Solution.
Solved by johnsonshiue. Go to Solution.
I have to read between the lines a little here, I assume you are exporting from Inventor, and going to Unity per the filename in the attachment?
Have you tried opening the OBJ in another software to ensure that the problem is with Inventor's export and not Unity's import?
Maybe you could try to import the inventor files directly into 3DS MAX and export obj or FBX to get to unity? (Not sure if 3DS imports images from Inventor Materials)
Otherwise, I'm not aware of any settings.
I have to read between the lines a little here, I assume you are exporting from Inventor, and going to Unity per the filename in the attachment?
Have you tried opening the OBJ in another software to ensure that the problem is with Inventor's export and not Unity's import?
Maybe you could try to import the inventor files directly into 3DS MAX and export obj or FBX to get to unity? (Not sure if 3DS imports images from Inventor Materials)
Otherwise, I'm not aware of any settings.
Hi! The short answer is no. Inventor is a precise modeler. It has limited ability to handle imprecise geometry like mesh.
Many thanks!
Hi! The short answer is no. Inventor is a precise modeler. It has limited ability to handle imprecise geometry like mesh.
Many thanks!
Hi Aaron
I tried to open the OBJ in Blender, its the only modelling software I have so far. Unfortunately we dont have 3DSMax in the company. Blender messes up the G1000 textures somehow, but the rest looks quite the same as in Unity. See attached screenshot.
Many thanks for your answer.
Regards,
Phil
Hi Aaron
I tried to open the OBJ in Blender, its the only modelling software I have so far. Unfortunately we dont have 3DSMax in the company. Blender messes up the G1000 textures somehow, but the rest looks quite the same as in Unity. See attached screenshot.
Many thanks for your answer.
Regards,
Phil
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