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Eport OBJ with textures applied as in rendering

Anonymous

Eport OBJ with textures applied as in rendering

Anonymous
Not applicable

Hi

 

I have this assembly of our pilot deck, with custom textures applied.

The textures are offset in a way they will appear correct during rendering.

When I export this assembly as an OBJ, the texture coordinates have changed and the textures will not appear correctly.

 

Is there a way to export as an OBJ with the textures applied like during rendering in Inventor Studio?

 

Regards,

Phil

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imajar
Advisor
Advisor

I have to read between the lines a little here, I assume you are exporting from Inventor, and going to Unity per the filename in the attachment?

 

Have you tried opening the OBJ in another software to ensure that the problem is with Inventor's export and not Unity's import?

 

Maybe you could try to import the inventor files directly into 3DS MAX and export obj or FBX to get to unity?  (Not sure if 3DS imports images from Inventor Materials)

 

Otherwise, I'm not aware of any settings.


Aaron Jarrett, PE
Inventor 2019 | i7-6700K 64GB NVidia M4000
LinkedIn

Life is Good.

johnsonshiue
Community Manager
Community Manager
Accepted solution

Hi! The short answer is no. Inventor is a precise modeler. It has limited ability to handle imprecise geometry like mesh.

Many thanks!



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer

Anonymous
Not applicable

Hi Aaron

 

I tried to open the OBJ in Blender, its the only modelling software I have so far. Unfortunately we dont have 3DSMax in the company. Blender messes up the G1000 textures somehow, but the rest looks quite the same as in Unity. See attached screenshot.

 

Many thanks for your answer.

 

Regards,

Phil

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