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Hi,😄
I aim to create a generative design study where I'm going to investigate the possibility of using additive manufacturing for producing a valve with a very complicated internal geometry.
I need bodies for defining input/output and also preserved and obstacle geometries,
My question:
- How do I create an internal body separate from the external geometry, i.e., making the fluid body while keeping the external geometry in inventor?
- I have tried to use boundary patches and sculpt, filling the whole internal void, but it only joins with the rest of the valve geometry (i want them separated)
Can someone help me? 🙂
Solved! Go to Solution.