I agree Sam, but only if it's a 'one-off', and like you said, not needing any modification.
Here's more reasons why:
1. If I need to scale it or modify it, then on IV2010 it needs to be a solid, b/c in IV2010 a Derived surface disappears in the Child part. Does that happen on 2023?
2. Editing a surface is more time consuming and difficult than editing a solid. So the question in my mind is, will the initial conversion from surface to solid be more time consuming than subsequent edits to the surface assembly? I found that most of the time it's easier to just fix it or make a native Inventor model. The OP's model would be very easy to remake. Just Project some profiles and Spin and Extrude them. See attached, which took 15 mins to make ('a'=WIP, 'b'=final).
3. In IV2010, a section view will not show up correctly in a drawing, even with 'Include All Surfaces' ticked.
4. When a vendor file is complicated, and when it comes in as a complex surface or group of surfaces, you are then forced to delete a lot of garbage off of it. If not, it becomes a 'tumor' in your assembly. Motors and gear reducers are good examples (esp. motors with all those useless fins!). On a large assembly, it adds to computing resource drain.
So, before vendor provided 3d models became readily available to us, I found it easier to just throw together a native Inventor model, or fix the surface mess by making it into a solid. Motors are very easy, b/c they have 2 cylinders and a rectangular extrusion, and sometimes (on huge motors) a 'doghouse' on top. Once you have one made, you can reuse it in new projects by making a few dimensional changes to change the sizes of its features.
... Chris
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