The workflow you reference in the tutorial looks like it was intended for a surface modeler like Rhino. The workflow in Inventor will be a bit different. I would try lofting an individual tooth, then patterning it in a circle, then adding the web and hub of the gear with a revolve feature.
@graemev posted a pinon and driven gear set using that technique in this thread: http://forums.autodesk.com/t5/inventor-general-discussion/drawing-a-bevel-gear/td-p/5272861 Roll down the EOP marker to see the modeling technique. You can make changes with the parameters window to change the number of teeth, angle, diameters, etc. I think these models use an involute tooth form so they should mesh ok, but not carry as much power as a commercial set.
You haven't said if you need to manufacture the gears from your model or if you will be buying a commercial set. That answer will determine how much work you will have to do on your model. Spur gears use an involute tooth form, which seems like a good start, but according to wikipedia, commercial bevel gears use a stronger tooth form called an octoid. See: https://en.wikipedia.org/wiki/Bevel_gear
If you want an idea of how much detail goes into a commercial set, take a look at this page:http://www.geartechnology.com/articles/0315/A_Practical_Approach_for_Modeling_a_Bevel_Gear Note that the author does not recommend using this method if you are planning on performing detailed FEA of the gears.
My recommendation would be to use the Bevel Gear Generator to create a close-enough model of a commercial set and then purchase the set for your machine. If you can't find a commercial set that meets your requirements, I would contact a local gear manufacturer to make one to your specs, and make a quick-n-dirty set without teeth for your model. If you must make your own, use the models from @graemev and live with the weaker tooth form. I don't see any advantage in trying to use the technique shown in your tutorial.
Edited for format.
Steve Walton
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