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Hi,
I'm having a problem with Tangent Planes on a cone.
I'm new to Fusion, so it's quite possible I just don't know what I'm doing. I don't understand what the Reference Plane option does (I've played with it a bit, and haven't figured out what it's doing, and the docs here are not expansive on that detail: https://help.autodesk.com/view/fusion360/ENU/?guid=SLD-CONSTRUCT-TANGENT-PLANE).
In my actual project (as opposed to the test case project I've created), I'm working on something that resembles a colander (images on Google). A flat bottom bowl that is perforated with a zillion holes. The part that causes trouble is putting holes in the more vertical part of the bowl (I guess it's a conic frustum, with the narrow end 'down'). To put the holes there:
1. I'm attaching a tangent plane to a cone.
2. I create a sketch on that plane, and draw a rect/circle a few mm up from the origin of that plane (landing the hole-to-be in the wall).
3. I then extrude that rect/circle to make a hole.
4. I then use Rectangular Pattern and Circular Pattern to copy that hole up the side to the top of the wall, and then copy it about the Z axis about 90 times (every 4º) to cover most of the surface.
I could be done at this point, but I want alternating holes to make it more 'diamond shaped' than grid shaped.
5. I create a second Tangent Plane in the same quadrant of the cone (I notice you can do it in each of four locations, 90º apart from one another), and use the angle to shift it by 2º (half of the 4º spacing I achieved by putting 90 around the circular pattern)
6. I create a sketch on that second Tangent Plane (TP), similar to the first, except that I make the hole a bit higher than the hole I made on TP1's sketch. Now, this hole is a bit above and to the right of the first one.
You can stop there. I went ahead and rect/circle patterned before I eventually noticed the problem, but if you know the problem is coming, and you look for it, you can see it at this point.
The hole created on TP2 is too far to the left. It *should* be perfectly between (but above) the first hole in TP1 and it's sibling to it's right, but it's not. Also, if you *do* perform the rect pattern step, you'll notice that line of holes is *not quite* parallel to the first rect pattern done on TP1.
So, I've done a lot of messing with this problem, and created a test case for sharing (I'll try to attach it here), but I want to pause in case this is enough for someone to tell me that I'm doing it wrong, and I should do "xyz" instead.
I will mention though that it appears that when I rotate the TP, Fusion rotates it as if it were on a cylinder that was coincident with the line where the initially created TP touches the cone. That is, pretend there's a cylinder there, instead of a cone. If you do that, the rotation makes sense. I feel like this is a bug, but again, I'm probably just doing something wrong.
I found this post, and feel this may be somehow related.
So. Test case.
I've spend a lot of time on this (an embarrassing amount - over 12 hours, probably). I've built a simplified test case that demonstrates this with the cone, the two TPs, a greatly reduced number of holes, and 90º steps instead of 4º. Why 90º? Because then I can create a third TP in the next quadrant, and sketch a hole on it that *should* correspond to the hole on TP2. and then you can see the wonky mismatch and angle deviation.
But again - I'm probably just doing it wrong. Shoulda asked for help sooner. 🙂
Here's a screenshot of my test case.
TP1 is the first Tangent Plane, created in "quadrant 1" (arbitrary label).
TP2 is the TP created in the same quadrant, but rotated 90º.
TP3 is my extra (for test case only) TP created in the next quadrant over, and not rotated. What i see there is what I expect TP2 to look like. Of course, this only works out this way because my test case uses 90º instead of the actual 4º I want to use in the real project. The 90º is because it greatly exagerates the effect, making it super-obvious, and it also aligns with the next location I can create a TP at, which will look correct.
Here's one more screenshot where I've rotated to look straight at the right face. You can see how the construction lines on TP1 & 2 are parallel, as if the rotation was around a cylinder, not a cone. Odd that the angle between those construction lines and the imaginary line connecting the two origins is not 90º.
I feel like something is wonky here.
I hope this makes sense - it took a long time to figure out, and I'm afraid that it's too complicated to explain without a video. (But also that a video will take another embarrassing amount of time!)
Thanks,
Jason
Can anyone tell me what I'm doing wrong?
Solved! Go to Solution.