Joint affected by other, unrelated, joint
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So I'm doing a lock, and of course F360 has decided to not work properly.
The curtain rotates. The joint is set and works fine.
Later in the timeline, the bolt slides. When I set this joint to slide, it too works. But the curtain can no longer be rotated.
If I step back in the timeline, it still won't rotate. If I step back again, it suddenly works. If I step forwards again, it works, up until the last joint!
This is really broken. The solution was to delete the two suppressed joints, and redo the sliding joint, and then the curtain still rotated as it should have.
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