my gaming machine : MSI GS63 Stealth Pro (16gb ram, I7 2.2HZ, 3.8HZ on turbo, 256GB SSD with 80gb free storage left, GTX106 dedicated graphics card with most updated version installed)
I have already tried limiting effects and running graphics diagnostics and set to optimize performance and they haven't help. I have also tried doing a clean uninstall-reinstall and still no help.
When rotating part around or doing section views, part used to lag a ton so I changed "Display Detail Control" from "adaptive" to "Fixed." this helped the lag while rotating or doing section view but it didn't help anything else. (also limiting display details kind of sucks because USER has to struggle more to examine details.)
When doing cuts often left side of the screen (tree area) goes black and system freezes and I have to wait a lot.
When regenerating tree, calculating sketches, circular patterns (50+), editing featuring in the middle of the tree, modifying fillets, etc software struggle A LOT and takes way too long (over several minutes sometimes).
I was supper happy to switch from Solidworks and Onshape to Fusion 360 because of price point and packages but now I am not sure if I have made the right decision.
I really need help with this as my product development has suffered due to these performance issues.
I doubt my machine lacks specs but please do suggest a CAD workstation if you think that is the problem (but I highly doubt that.) This is a bit of a startup situation and I would really appreciate anyone who can help or provide insight.
Thanks all 🙂
my gaming machine : MSI GS63 Stealth Pro (16gb ram, I7 2.2HZ, 3.8HZ on turbo, 256GB SSD with 80gb free storage left, GTX106 dedicated graphics card with most updated version installed)
I have already tried limiting effects and running graphics diagnostics and set to optimize performance and they haven't help. I have also tried doing a clean uninstall-reinstall and still no help.
When rotating part around or doing section views, part used to lag a ton so I changed "Display Detail Control" from "adaptive" to "Fixed." this helped the lag while rotating or doing section view but it didn't help anything else. (also limiting display details kind of sucks because USER has to struggle more to examine details.)
When doing cuts often left side of the screen (tree area) goes black and system freezes and I have to wait a lot.
When regenerating tree, calculating sketches, circular patterns (50+), editing featuring in the middle of the tree, modifying fillets, etc software struggle A LOT and takes way too long (over several minutes sometimes).
I was supper happy to switch from Solidworks and Onshape to Fusion 360 because of price point and packages but now I am not sure if I have made the right decision.
I really need help with this as my product development has suffered due to these performance issues.
I doubt my machine lacks specs but please do suggest a CAD workstation if you think that is the problem (but I highly doubt that.) This is a bit of a startup situation and I would really appreciate anyone who can help or provide insight.
Thanks all 🙂
Hi @farzinaction ,
Happy to help! Can you share an example model? From the sounds of it - it is not your workstation, but perhaps some of the commands you are running. Depending on the example, I can offer some suggestions.
For example - the circular pattern will bog down. Is this a 2D pattern, or 3D? If it is a sketch pattern, I would definitely adjust your workflow to do a 3D pattern (i.e. creating a pizza, sketch one slice, extrude the one slice, pattern the slice to be the whole pizza.).
In terms of orbiting/pan - this is generally due to sheer quantity of geometry on screen. Is it possible to toggle visibility of certain components (in a bicycle example, I usually say if you have a tire with tread, hide it until you need it).
The fillet comment surprises me as I generally have found its quick. Again if its complex in nature (i..e 40 fillets in 1 command around complex curves) I could understand. Would definitely have to see an example on this one.
Thanks,
Hi @farzinaction ,
Happy to help! Can you share an example model? From the sounds of it - it is not your workstation, but perhaps some of the commands you are running. Depending on the example, I can offer some suggestions.
For example - the circular pattern will bog down. Is this a 2D pattern, or 3D? If it is a sketch pattern, I would definitely adjust your workflow to do a 3D pattern (i.e. creating a pizza, sketch one slice, extrude the one slice, pattern the slice to be the whole pizza.).
In terms of orbiting/pan - this is generally due to sheer quantity of geometry on screen. Is it possible to toggle visibility of certain components (in a bicycle example, I usually say if you have a tire with tread, hide it until you need it).
The fillet comment surprises me as I generally have found its quick. Again if its complex in nature (i..e 40 fillets in 1 command around complex curves) I could understand. Would definitely have to see an example on this one.
Thanks,
@James.Youmatz thanks for your replay.
2D pattern: yesss this one runs very slow and I have tried utilizing a combination of mirror/3D pattern to make run faster which it does. But why can't sketch solver engine be improved to run faster for 2D circular patterns? Also do having lots of sketch constraints also slow down CAD like circular 2D patter?
visibility on/off suggestion: the thing is I only have 2 (and some times 3 max) components in one file. I haven't worked with a large assembly yet.
Could you please email me and I can share with you my model? (unfortunately, due to proprietary nature I won't be able to publicly show case as of now.)
Thanks,
@James.Youmatz thanks for your replay.
2D pattern: yesss this one runs very slow and I have tried utilizing a combination of mirror/3D pattern to make run faster which it does. But why can't sketch solver engine be improved to run faster for 2D circular patterns? Also do having lots of sketch constraints also slow down CAD like circular 2D patter?
visibility on/off suggestion: the thing is I only have 2 (and some times 3 max) components in one file. I haven't worked with a large assembly yet.
Could you please email me and I can share with you my model? (unfortunately, due to proprietary nature I won't be able to publicly show case as of now.)
Thanks,
Hi @farzinaction ,
Good to hear the 3D patterns work smoother. In terms of why - there is a technical explanation I have been given a few times, and it is around the actual underlying engine that drives it. The positive note - this is a conversation and something that we have pushed on pretty hard to improve. It is actually one of those continually on-going improvements, rather than one big push. It will get there!
In terms of constraints, it really depends on what is left unconstrained, and how complex it is to calculate the constraint. Imagine have 4 circles all inter-dependent on tangent constraints, rather than linear dimensions. In your example, are there tangent constraints?
Email me the file at james.youmatz@autodesk.com along with briefly how I can repro some of the slowness.
Thanks,
Hi @farzinaction ,
Good to hear the 3D patterns work smoother. In terms of why - there is a technical explanation I have been given a few times, and it is around the actual underlying engine that drives it. The positive note - this is a conversation and something that we have pushed on pretty hard to improve. It is actually one of those continually on-going improvements, rather than one big push. It will get there!
In terms of constraints, it really depends on what is left unconstrained, and how complex it is to calculate the constraint. Imagine have 4 circles all inter-dependent on tangent constraints, rather than linear dimensions. In your example, are there tangent constraints?
Email me the file at james.youmatz@autodesk.com along with briefly how I can repro some of the slowness.
Thanks,
@James.Youmatz thanks 🙂
for "...underlying engine that drives it..." I feel it has to do with engine as well and I am happy Autodesk is trying to solve that. I see a lot of merit in fusion 360 and I hope this one item get completely/near completely addressed.
In the model I am going to share with you, I do happen to have tangent constraints as that was the way I had to fully define my sketch...(using coordinates/dimensions compared to tangent relation is a bit counter intuitive to what I have been doing in the past years but I am open to new solutions if that fixes my lagging issues and does not horribly limit my graphics..)
Thanks,
@James.Youmatz thanks 🙂
for "...underlying engine that drives it..." I feel it has to do with engine as well and I am happy Autodesk is trying to solve that. I see a lot of merit in fusion 360 and I hope this one item get completely/near completely addressed.
In the model I am going to share with you, I do happen to have tangent constraints as that was the way I had to fully define my sketch...(using coordinates/dimensions compared to tangent relation is a bit counter intuitive to what I have been doing in the past years but I am open to new solutions if that fixes my lagging issues and does not horribly limit my graphics..)
Thanks,
I'm seeing the same issues, create a sectional view then Fusion just hangs up, the explorer tree on the left goes black and I have to wait several minutes before it becomes responsive again. I also find at certain times in the day (I'm based in New Zealand) that Fusion seems to slow down then it comes back again. Have checked speeds of connection, network etc and they are all fine, have also tried disabling anti-virus and security software - no joy.
I'm seeing the same issues, create a sectional view then Fusion just hangs up, the explorer tree on the left goes black and I have to wait several minutes before it becomes responsive again. I also find at certain times in the day (I'm based in New Zealand) that Fusion seems to slow down then it comes back again. Have checked speeds of connection, network etc and they are all fine, have also tried disabling anti-virus and security software - no joy.
does the exact same thing when working with splines. I spend about 50% of my time waiting for fusion to decide if its going to crash or not, the other 50% I can actually draw.
does the exact same thing when working with splines. I spend about 50% of my time waiting for fusion to decide if its going to crash or not, the other 50% I can actually draw.
Attach your file here and end all doubt.
Attach your file here and end all doubt.
Attach your file here and end all doubt.
Attach your file here and end all doubt.
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