Form Editing issue in Sculpt after being in Model/Patch..?

Anonymous

Form Editing issue in Sculpt after being in Model/Patch..?

Anonymous
Not applicable

I've had this issue before and was helped by someone on this forum the last time; however, the previous fix doesn't seem to be working this time around. I am currently just learning this software and trying to gain experience with little projects so I am rather unfamiliar. I apologize in advance if this seems like a simple mistake that could be solved by properly learning the software. I'm just doing this for fun in my free time to test the waters. Anyway, it seems that every time I enter into patch/model or rendering mode and then return to sculpt my design is transparent and I am unable to select bodies/segments/vertices etc to edit. I am unable to select different purple icons from my timeline as well. Am I misunderstanding how one is to access/use the timeline function? This seems to happen every time I reach this stage in a design and I'm kind of just stuck unable to modify or create further. Hopefully someone can clear this up for me. Thanks in advance!

Also, I'll include my project to better explain my "issue"

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TrippyLighting
Consultant
Consultant

You have two purple T-Spline icons in the timeline.

The first one contains the geometry for the car, the second none, however, is empty and can be deleted.

If you want to edit the remaining T-Spline you can double-click on the icon in the timeline or right-click on the icon and select "edit feature".

 

A little tip on your T-Spline. It contains too many edges/geometry which will make it difficult to control/edit. Also, as a beginner stick to quad geometry, meaning use only polygons with 4 edges and vertices.

As a general rule of thumb use the least amount of polygons necessary and only when you are happy with the overall proportions should you add smaller details. If you find that you need to stretch polygons to high aspect ratios to achieve a shape, then add edge loops.

Also, model mostly in box view mode and check the shape in smooth view mode. Not the other way around!

 

Also, avoid the subdivide/precise function.


EESignature

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Anonymous
Not applicable

Thank you for the response! The issue I'm currently having is that when I attempt to double click or right click on the Timeline icons, nothing happens. That fixed my problem immediately the last time but for some reason I get no feedback from interacting with the Timeline at the bottom of the screen now. 

And just to clarify. Box mode view is working in Sculpt whereas smooth view is when in "Finish Form"?

Also, anyway to fix the damage that occurred using subdivide? Is it as simple as deleting the unwanted segments/vertices?

 

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TrippyLighting
Consultant
Consultant
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@Anonymous wrote:

Thank you for the response! The issue I'm currently having is that when I attempt to double click or right click on the Timeline icons, nothing happens. That fixed my problem immediately the last time but for some reason I get no feedback from interacting with the Timeline at the bottom of the screen now.

 


I cannot really help with that other than suggesting the usual in that order:

1. Close and restart Fusion. If that does not work

2. Close Fusion and root the computer. If that does not work.

3. Uninstall Fusion and re-install it.

 


@Anonymous wrote:

 

And just to clarify. Box mode view is working in Sculpt whereas smooth view is when in "Finish Form"?

 


No. These three view modes are available when editing a T-Spine only. They can be accessed from the menu:

Screen Shot 2019-06-04 at 6.19.10 AM.png

 

Or when editing the T-Spline they are also accessible form the edit form menu panel:

 

Screen Shot 2019-06-04 at 6.21.20 AM.png

 

They also have keyboard shortcuts:

 

When you click "Finish form",  if the T-Spline does not enclose a volume watertight, then it will convert into a NURBS surface, otherwise it'll convert into BRep (solid body) containing NURBS surfaces.

 


@Anonymous wrote:

 

Also, anyway to fix the damage that occurred using subdivide? Is it as simple as deleting the unwanted segments/vertices?

 


Yep. Just select an edge, or double click on an edge select a whole edge loop and hit the delete key.

 


EESignature

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