Community
Fusion Support
Report issues, bugs, and or unexpected behaviors you’re seeing. Share Fusion (formerly Fusion 360) issues here and get support from the community as well as the Fusion team.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Fillet Hell - which is all too common

5 REPLIES 5
Reply
Message 1 of 6
jandyman
222 Views, 5 Replies

Fillet Hell - which is all too common

jandyman
Advocate
Advocate

Fillets seem to always be the area that cause me tear my hear out. They seem to fail in all sorts of confusing ways, and always hang me up. I've been thinking that maybe I should be using lofts or sweeps because they are so troublesome. So here is a simple example of what happens to me, in the hope that someone can help me understand how fillets work thoroughly enough to be able to tame them. I've included a video showing what happens, and also the simplified model is attached.

0 Likes

Fillet Hell - which is all too common

Fillets seem to always be the area that cause me tear my hear out. They seem to fail in all sorts of confusing ways, and always hang me up. I've been thinking that maybe I should be using lofts or sweeps because they are so troublesome. So here is a simple example of what happens to me, in the hope that someone can help me understand how fillets work thoroughly enough to be able to tame them. I've included a video showing what happens, and also the simplified model is attached.

5 REPLIES 5
Message 2 of 6
jeff_strater
in reply to: jandyman

jeff_strater
Community Manager
Community Manager

I think this is a bug, but it might take me a while to verify this.  I'll try to look into it next week.


Jeff Strater
Engineering Director
0 Likes

I think this is a bug, but it might take me a while to verify this.  I'll try to look into it next week.


Jeff Strater
Engineering Director
Message 3 of 6
jandyman
in reply to: jeff_strater

@jeff_strater Thanks. I just posted another issue which is possibly related, since this other issue is limited to profiles which are spline curves. It might help narrow down what is happening:

https://forums.autodesk.com/t5/fusion-design-validate-document/quot-body-would-intersect-itself-quot...

0 Likes

@jeff_strater Thanks. I just posted another issue which is possibly related, since this other issue is limited to profiles which are spline curves. It might help narrow down what is happening:

https://forums.autodesk.com/t5/fusion-design-validate-document/quot-body-would-intersect-itself-quot...

Message 4 of 6
TrippyLighting
in reply to: jandyman


@jandyman wrote:

@jeff_strater Thanks. I just posted another issue which is possibly related, since this other issue is limited to profiles which are spline curves. It might help narrow down what is happening:

https://forums.autodesk.com/t5/fusion-design-validate-document/quot-body-would-intersect-itself-quot...


It isn't. I responded 😉


EESignature

0 Likes


@jandyman wrote:

@jeff_strater Thanks. I just posted another issue which is possibly related, since this other issue is limited to profiles which are spline curves. It might help narrow down what is happening:

https://forums.autodesk.com/t5/fusion-design-validate-document/quot-body-would-intersect-itself-quot...


It isn't. I responded 😉


EESignature

Message 5 of 6
jeff_strater
in reply to: jandyman

jeff_strater
Community Manager
Community Manager

Thanks, @jandyman - it is always good to share issues that you think might be related, because you never know what might be connected.  In this particular case, I think the fillet issue is limited to variable radius fillet.  Adding another point to the VR fillet with any radius other than .2 (even .21) causes failure, even if you limit the range (add two points with a .2 radius nearby, to limit the effect of the .21 or larger point) causes failure.  That smells like a variable radius fillet bug, while the other issue is a sweep self-intersection issue.  I appreciate the added info!


Jeff Strater
Engineering Director
0 Likes

Thanks, @jandyman - it is always good to share issues that you think might be related, because you never know what might be connected.  In this particular case, I think the fillet issue is limited to variable radius fillet.  Adding another point to the VR fillet with any radius other than .2 (even .21) causes failure, even if you limit the range (add two points with a .2 radius nearby, to limit the effect of the .21 or larger point) causes failure.  That smells like a variable radius fillet bug, while the other issue is a sweep self-intersection issue.  I appreciate the added info!


Jeff Strater
Engineering Director
Message 6 of 6
jandyman
in reply to: jeff_strater

@jeff_strater 
OK. But I should say that after discovering this other issue with sweeps and lofts when using spline paths, I went back to my model and replaced some of the splines with linked lines and arcs and variables radius fillets became *much* better behaved. Not perfect, but there may be something to using splines that exacerbates the situation with variable radius fillets (and I see some of this with constant radius fillets as well).

 

It's too bad because splines are so useful and time saving otherwise.

0 Likes

@jeff_strater 
OK. But I should say that after discovering this other issue with sweeps and lofts when using spline paths, I went back to my model and replaced some of the splines with linked lines and arcs and variables radius fillets became *much* better behaved. Not perfect, but there may be something to using splines that exacerbates the situation with variable radius fillets (and I see some of this with constant radius fillets as well).

 

It's too bad because splines are so useful and time saving otherwise.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report