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I've been fighting with Fusion 360 trying to get it to do parametric shaping the way I want it. I've run into problem with variable radius fillets - I hear it might be a bug. I've tried complex lofts, but they require a lot of setup work and also they run into the problem I'm describing here with sweeps. And the problem seems to be limited to using splines as the path, which is what I want to do. Here's a video, and I'm including the model as well:
I've been having a lot of trouble with the shaping I want to do, but the example that caused me to dig in and troubleshoot was trying to achieve a result like like this:
Solved! Go to Solution.