Community
Fusion Support
Report issues, bugs, and or unexpected behaviors you’re seeing. Share Fusion (formerly Fusion 360) issues here and get support from the community as well as the Fusion team.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Design running slow, even on high end PC - I found a solution

3 REPLIES 3
Reply
Message 1 of 4
mcbogel
267 Views, 3 Replies

Design running slow, even on high end PC - I found a solution

mcbogel
Explorer
Explorer

Hi everyone.

I have searched for a solution to this problem many times over and never found a satisfying solution.
That is why, when I finally found one today, I wanted to share it with everyone who is as frustrated about it as I have been.

The problem is, as the title says, that the design starts to run slow even on a high-end PC, (as well as lower ends).
Even relatively simple designs can take 10 seconds just to move a cube.

After scouring the forums I found someone that suggested that you turn off the Timeline/Design History.
I worked when I tried it, but I am not happy about losing everything in the Timeline, as I sometimes get saved by having it enabled.

But it did lead me to the root of the problem: The design is getting slow, at least in my case, because there is an ever-growing history that needs to calculate every new move and make sure that it works with all the hundreds of previous ones.

I like the Timeline, so I would like to keep it, if possible.
So what I did was simply use the Create > Derive Tool to move all the bodies from the current design into a fresh one.
Now I have everything that I was working on with a completely fresh timeline, that still had the ability to go back if need be, at least until this point. So I just have to make sure that I do this at a time when I can afford to not look back.

Now I am back to instant computation when creating sketches and moving or manipulating bodies.

I'm only a hobby-designer, so there might be a problem that advanced designers will have with this that I don't know about, but for me, this fixes my issue completely.

I hope that this will work for you too.

0 Likes

Design running slow, even on high end PC - I found a solution

Hi everyone.

I have searched for a solution to this problem many times over and never found a satisfying solution.
That is why, when I finally found one today, I wanted to share it with everyone who is as frustrated about it as I have been.

The problem is, as the title says, that the design starts to run slow even on a high-end PC, (as well as lower ends).
Even relatively simple designs can take 10 seconds just to move a cube.

After scouring the forums I found someone that suggested that you turn off the Timeline/Design History.
I worked when I tried it, but I am not happy about losing everything in the Timeline, as I sometimes get saved by having it enabled.

But it did lead me to the root of the problem: The design is getting slow, at least in my case, because there is an ever-growing history that needs to calculate every new move and make sure that it works with all the hundreds of previous ones.

I like the Timeline, so I would like to keep it, if possible.
So what I did was simply use the Create > Derive Tool to move all the bodies from the current design into a fresh one.
Now I have everything that I was working on with a completely fresh timeline, that still had the ability to go back if need be, at least until this point. So I just have to make sure that I do this at a time when I can afford to not look back.

Now I am back to instant computation when creating sketches and moving or manipulating bodies.

I'm only a hobby-designer, so there might be a problem that advanced designers will have with this that I don't know about, but for me, this fixes my issue completely.

I hope that this will work for you too.

Tags (3)
3 REPLIES 3
Message 2 of 4
wmhazzard
in reply to: mcbogel

wmhazzard
Advisor
Advisor

It sounds to me that the actual cause of your problems is probably complex underdefined sketches and unnecessary moving of bodies. A well planned out design should not need any moves, model things in the place that they need to be or assemble components in place with joints.  

2 Likes

It sounds to me that the actual cause of your problems is probably complex underdefined sketches and unnecessary moving of bodies. A well planned out design should not need any moves, model things in the place that they need to be or assemble components in place with joints.  

Message 3 of 4
TheCADWhisperer
in reply to: mcbogel

TheCADWhisperer
Consultant
Consultant

@mcbogel wrote:

That is why, when I finally found one today…

The problem is, as the title says, …

After scouring the forums I found someone that suggested that you turn off the Timeline/Design History.

But it did lead me to the root of the problem:

…history that needs to calculate every new move and make sure that it works with all the hundreds of previous ones.

Now I am back to instant computation when creating sketches and moving or manipulating bodies.


@mcbogel 

You did not find the solution.

Exactly who suggested that you turn off the Timeline? What is the reference url? Cite your source of information.

 

Move is almost always the wrong move (pun intended).

Learn to use Joints rather than Move.

Attach an example and I will wager that the experts here can identify the real solutions to the issues that you are experiencing. And you can hold them accountable for their advice as reputable references. 

2 Likes


@mcbogel wrote:

That is why, when I finally found one today…

The problem is, as the title says, …

After scouring the forums I found someone that suggested that you turn off the Timeline/Design History.

But it did lead me to the root of the problem:

…history that needs to calculate every new move and make sure that it works with all the hundreds of previous ones.

Now I am back to instant computation when creating sketches and moving or manipulating bodies.


@mcbogel 

You did not find the solution.

Exactly who suggested that you turn off the Timeline? What is the reference url? Cite your source of information.

 

Move is almost always the wrong move (pun intended).

Learn to use Joints rather than Move.

Attach an example and I will wager that the experts here can identify the real solutions to the issues that you are experiencing. And you can hold them accountable for their advice as reputable references. 

Message 4 of 4
TrippyLighting
in reply to: mcbogel

TrippyLighting
Consultant
Consultant

I agree with the other two posters. This indicates some serious problems in your design workflow!

Perhaps share a design that exhibits this behavior and we can help you sort that out 😉


EESignature

0 Likes

I agree with the other two posters. This indicates some serious problems in your design workflow!

Perhaps share a design that exhibits this behavior and we can help you sort that out 😉


EESignature

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report