Hi everyone.
I have searched for a solution to this problem many times over and never found a satisfying solution.
That is why, when I finally found one today, I wanted to share it with everyone who is as frustrated about it as I have been.
The problem is, as the title says, that the design starts to run slow even on a high-end PC, (as well as lower ends).
Even relatively simple designs can take 10 seconds just to move a cube.
After scouring the forums I found someone that suggested that you turn off the Timeline/Design History.
I worked when I tried it, but I am not happy about losing everything in the Timeline, as I sometimes get saved by having it enabled.
But it did lead me to the root of the problem: The design is getting slow, at least in my case, because there is an ever-growing history that needs to calculate every new move and make sure that it works with all the hundreds of previous ones.
I like the Timeline, so I would like to keep it, if possible.
So what I did was simply use the Create > Derive Tool to move all the bodies from the current design into a fresh one.
Now I have everything that I was working on with a completely fresh timeline, that still had the ability to go back if need be, at least until this point. So I just have to make sure that I do this at a time when I can afford to not look back.
Now I am back to instant computation when creating sketches and moving or manipulating bodies.
I'm only a hobby-designer, so there might be a problem that advanced designers will have with this that I don't know about, but for me, this fixes my issue completely.
I hope that this will work for you too.
Hi everyone.
I have searched for a solution to this problem many times over and never found a satisfying solution.
That is why, when I finally found one today, I wanted to share it with everyone who is as frustrated about it as I have been.
The problem is, as the title says, that the design starts to run slow even on a high-end PC, (as well as lower ends).
Even relatively simple designs can take 10 seconds just to move a cube.
After scouring the forums I found someone that suggested that you turn off the Timeline/Design History.
I worked when I tried it, but I am not happy about losing everything in the Timeline, as I sometimes get saved by having it enabled.
But it did lead me to the root of the problem: The design is getting slow, at least in my case, because there is an ever-growing history that needs to calculate every new move and make sure that it works with all the hundreds of previous ones.
I like the Timeline, so I would like to keep it, if possible.
So what I did was simply use the Create > Derive Tool to move all the bodies from the current design into a fresh one.
Now I have everything that I was working on with a completely fresh timeline, that still had the ability to go back if need be, at least until this point. So I just have to make sure that I do this at a time when I can afford to not look back.
Now I am back to instant computation when creating sketches and moving or manipulating bodies.
I'm only a hobby-designer, so there might be a problem that advanced designers will have with this that I don't know about, but for me, this fixes my issue completely.
I hope that this will work for you too.
It sounds to me that the actual cause of your problems is probably complex underdefined sketches and unnecessary moving of bodies. A well planned out design should not need any moves, model things in the place that they need to be or assemble components in place with joints.
It sounds to me that the actual cause of your problems is probably complex underdefined sketches and unnecessary moving of bodies. A well planned out design should not need any moves, model things in the place that they need to be or assemble components in place with joints.
@mcbogel wrote:That is why, when I finally found one today…
The problem is, as the title says, …
After scouring the forums I found someone that suggested that you turn off the Timeline/Design History.
But it did lead me to the root of the problem:…history that needs to calculate every new move and make sure that it works with all the hundreds of previous ones.
Now I am back to instant computation when creating sketches and moving or manipulating bodies.
You did not find the solution.
Exactly who suggested that you turn off the Timeline? What is the reference url? Cite your source of information.
Move is almost always the wrong move (pun intended).
Learn to use Joints rather than Move.
Attach an example and I will wager that the experts here can identify the real solutions to the issues that you are experiencing. And you can hold them accountable for their advice as reputable references.
@mcbogel wrote:That is why, when I finally found one today…
The problem is, as the title says, …
After scouring the forums I found someone that suggested that you turn off the Timeline/Design History.
But it did lead me to the root of the problem:…history that needs to calculate every new move and make sure that it works with all the hundreds of previous ones.
Now I am back to instant computation when creating sketches and moving or manipulating bodies.
You did not find the solution.
Exactly who suggested that you turn off the Timeline? What is the reference url? Cite your source of information.
Move is almost always the wrong move (pun intended).
Learn to use Joints rather than Move.
Attach an example and I will wager that the experts here can identify the real solutions to the issues that you are experiencing. And you can hold them accountable for their advice as reputable references.
I agree with the other two posters. This indicates some serious problems in your design workflow!
Perhaps share a design that exhibits this behavior and we can help you sort that out 😉
I agree with the other two posters. This indicates some serious problems in your design workflow!
Perhaps share a design that exhibits this behavior and we can help you sort that out 😉
Can't find what you're looking for? Ask the community or share your knowledge.