BIG frustrations!!! ->to Autodesk team.
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So........., what in my mind and understanding of 3D geometry calculations is very simple, is seemingly for Fusion totally impossible. This leads to BIG frustration for my part.
I have lost track of the amount of time and attempts to do simple operations in Fusion that do not work. I have a hobby of designing boat hulls. These hulls is often constructed of simple splines and lines. Typically just a 3-point spline to make the keel. Two intersecting splines (2x2D to 1x3D) to make up the chine and similar as the chine for the gunwale. Then the transom is made of lines most of the time, but some times with a spline or two. Same goes for rail/guide lines for the coming loft. This is the construction of half the hull that then is lofted and patched into surfaces, then mirrored and finally stitched into a solid. There are never big changes is the method or the design. My splines never exceed 3 points. The bow converge into a single point. Still there is way to often a problem with the solid that will not shell. But also for other shapes I have the same issues. Making shells, bevels, fillets, sweeps and boolean operations is constantly giving resistance by not computing. Very often very small differences in the design without being able to tell why makes the operation compute or not at all. The error message from the application does not give any good help or hint if or what is wrong with the design, or at least very rare.
And then there is the FX parameters.... omg. You can not even do, this dimension multiplied with that dimension. Because there is no unit called m/cm/mm2 or m/cm/mm3. Ok you can use acre and liter. But what the duck. Are you serious?
Do not get me wrong, I really appreciate the software and its powers. But some tasks, unfortunately, the kind I often need to do gives me notting but head ache.
I really hope there is urgent plans to make improvements to these issues:
-The logic behind computational 3D solver. (normals, tangents, offsets (also 3d curves/splines), intersection and topology interpretation)
-The pure lack of super basic units to do parametric math operations.
I guess there is other things too, but this is what annoys me to a level of discomfort. Else I'd like to thank you for a really nice piece of software for us hobbyists. The buggy behavior is to me a big frustration leaving me with more time resolving and get by obstacles than actually designing stuff I like.
The philosophy of the software should be that any grandma with basic knowledge of a 3d space and design should be able to do what ever she desires without knowing about the technical aspects of software and its quirks. I do like your software, but I am really puzzled about how a big company like Autodesk mange to a release software at this price point and with such basic problems for the users. If you need one year or more of school to learn the software to design the way YOU intend instead of what users find as the intuitive way of designing, then you are on the wrong path.
EDIT (I was a bit harsh at first):
If you want a solid to shell, it SHOULD shell. If you want a fillet it should FILLET. Take a look at Plasticity, one man alone makes Autodesk look not so good. Autodesk has according to Google 13700 employees...... I bet you can up the game and review some core functionality and logic to better solve this kind of issues?
This sounds like a rant, and kind of is. But I am still very grateful for being able to use Fusion free for hobby use. So please take this as constructive criticism. Love and hope from Vestfold, Norway ❤️