Why will this design not shell?

kjoellesdal
Contributor
Contributor

Why will this design not shell?

kjoellesdal
Contributor
Contributor

Why will this design not shell?

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Accepted solutions (1)
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kjoellesdal
Contributor
Contributor

Im sick and tired of struggling with shell and fillets on designs with 3d curves.

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TrippyLighting
Consultant
Consultant
Accepted solution

The issue is not the curves as those are fine.

The top surface should not loft into a singularity (point), as that often creates problems. In this case, that is very easy to avoid.

 

The next issue is a double-whammy. The bottom surface is not only a loft into a singularity but also transitions from a sharp crease into a tangent surface. Likely, Fusion encounters a near tangency condition, which makes it difficult to shell.  

 

I separate the bottom surface into two lofts to isolate the problem into a smaller area and gain a little better control.

 

TrippyLighting_0-1713700640143.png

That object then shell fine.

 

TrippyLighting_1-1713700663889.png

 


EESignature

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kjoellesdal
Contributor
Contributor

Wow, thank you very much. Both for effort to fix my problem and explaining. So it was a user error by me and not the aplication to blame 🙈

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TrippyLighting
Consultant
Consultant

@kjoellesdal wrote:

So it was a user error by me and not the application to blame 🙈


While that's true sometimes, I would not use the term "error" here.

Some shapes are deceptively simple but not so easy to model.

 

Sometimes, lofting into a singularity cannot be avoided, such as with the bottom surface. I was not sure whether or not breaking this into two lofts to provide more control and avoid the near tangency issue was going to work. I got lucky 😉


Often modeling such shapes takes a bit of experimentation. 


EESignature

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kjoellesdal
Contributor
Contributor

I see. Thank you again for making me better understand the mechanics of Fusion. 🙂

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