Texture orientation problem

Texture orientation problem

Anonymous
Not applicable
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15 Replies
Message 1 of 16

Texture orientation problem

Anonymous
Not applicable

Hi everyone!

I am writing because I have a weird problem with texture mapping.

Here is the scenario:

I design objects and then apply textures to them with the Appearance tool.

Most of the time a "box" texture mapping fits my needs.

I adjust texture rotation and orientation based on what I see in the Model space.

When I go to the Render space, if I stick to In-canvas renders, then what gets rendered is exactly what I see while modeling.

If I use the main Render function, however, my mapped textures get rendered rotated 90° around the surface normals, and a little off along one of the axes.

Through trial and error, I can get the textures to look right in renders (by making them look "wrong" in the Model space), but this is not a real solution.

The other thing is that if I open the same model in Fusion 360 (same exact version and build level) on another PC, the textures are shown in Model space exactly the same way they are rendered.

 

Any idea why this is happening? I would like to be able to see textures right while modeling, rather than having to adjust them via dozens of trial and error renders... 

 

I am attaching two images of a detail in a model to show what I am talking about. The workspace capture shows how I had to tweak the texture orientation (making it look wrong) to get the render *almost* right (second image).

 

Texture_Orientation_Model.png

 

 

Texture_Orientation_Render.png

 

 

 

Thanks a lot for any help!

 

Alex

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Accepted solutions (1)
6,372 Views
15 Replies
Replies (15)
Message 2 of 16

paul.clauss
Alumni
Alumni

Hi @Anonymous

 

Welcome to the Fusion 360 online community! Thanks for posting.

 

I was unable to reproduce the issue you have described with the texture map of your appearances being rotated between the Model workspace and rendered images in a new file - have you seen this behavior occur in only one file or has this been occurring in multiple designs?

 

Would you mind sharing a design in which you have observed this behavior? I would like to take a look - it may also help if you could create a screencast showing the exact workflow you use to apply the texture map controls and render the part. If you'd prefer to not share the design publicly feel free to private message me a public link - I am happy to have a look!

 

Please let me know if you have any questions!

 

 

Paul Clauss

Product Support Specialist




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Message 3 of 16

Anonymous
Not applicable

Hi Paul,

thank you for your reply!

 

I tried recording a Screencast, but it came out strange, I notice neither the ribbon or the first-level tool dialogs are visible, along with the right-click context menu...

You can still somehow understand my workflow from it, I reproduced the issue on a brand new design, this is what I did:

 

  1. Create a cube, 600mm per side
  2. Modify an existing texture (in the example Plastic (Matte) Grey) making it an image texture, choosing an image depicting a black arrow pointing up
  3. Apply the texture to the object
  4. Using texture map controls to set the mapping type to "Box"
  5. Perform an in-canvas render, showing that the arrow on the front face correctly points upwards
  6. Perform a cloud render, showing that the arrow is turned 90° clockwise

 

I am also attaching the model file, it's the first time I do an export, I don't know if I did it right, but the model is really simple...
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Message 4 of 16

Anonymous
Not applicable

Please forgive me for posting again, but I figured out what was wrong in the first Screencast (I had Windows Aero Themes disabled).

 

Not the screencast shows everything! I hope this makes my issue clearer...

 

 

 
Thanks again!
Alex
Message 5 of 16

paul.clauss
Alumni
Alumni
Accepted solution

Hi @Anonymous

 

Thanks for posting! The screencast and detailed reproduction steps were very helpful - I appreciate the assistance.

 

I was able to reproduce this issue using your process and have logged a bug report (FUS-34048) with our development team, who will be investigating this behavior. In the meantime, I would suggest either using the trial and error technique you have been working with or rendering the images locally, as I experienced no issues while rendering locally. We apologize for any inconveniences and frustration that this has caused you!

 

Please feel free to let me know if you have any questions - I am happy to help.

Paul Clauss

Product Support Specialist




Message 6 of 16

Anonymous
Not applicable

Hi Paul, thank you!

 

I just have a couple of questions to ask you... 

If you were able to reproduce the issue by following the process I posted, does that mean that there is a different, correct process to follow to apply textures to objects and have them map correctly? If so, could you please let me know what it is, so I can use it instead of mine?

Also, the fact that you were able to reproduce it on your machine makes me think it's machine-independent, so perhaps I could apply textures the way you did yesterday when you were trying to reproduce the issue but couldn't...?

 

And secondly, should I mark this thread as "solved" because you filed a bug report, or should I wait for the bug to be fixed?

 

Thanks again! 🙂

 

Alex

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Message 7 of 16

paul.clauss
Alumni
Alumni

Hi @Anonymous

 

Thanks for the response! I have a few thoughts on reproducing the issue.

 

Yesterday when I tried to reproduce this issue I did not apply an image as the appearance - I used the stock appearances in Fusion 360 (a wood appearance with a clear direction of the grain). I was also on my Mac instead of my PC - it is possible that this issue is unique to Windows OS. Do you have issues with the standard appearances in Fusion 360 on Windows? My process to apply the appearance and render it was the same, so I think this problem may be related to applying a locally saved image and then rendering in the cloud.

 

As I mentioned in my previous post, it appears that this problem does not occur if you render locally. I would recommend using this as a workaround until the issue is addressed.

 

You can mark threads as solved at your discretion! If my logging the bug and suggesting to locally render has solved the issue for the time being for you, feel free to mark this thread. If you would prefer for development to address this before marking it you may do that too. I would personally mark this thread as solved to make it known that this is a known issue that can be worked around by rendering locally, as forum threads marked as solved are more searchable than unresolved threads.

 

Feel free to let me know if you have any questions!

 

 

Paul Clauss

Product Support Specialist




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Message 8 of 16

Anonymous
Not applicable

Thank you Paul,

I marked the thread as solved, as you suggested.

 

Rendering locally is very slow on my laptop, but it'll have to do for the moment... Hopefully the issue will be addressed soon!

 

Is there a public place where I can go to see the progress of the bug report?

 

Alessandro

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Message 9 of 16

paul.clauss
Alumni
Alumni

Hi @Anonymous

 

Thanks for the response! I am glad locally rendering will allow you to work around this behavior, but am sorry to hear that it is working slowly. 

 

While there is no public page to keep abreast of bug report statuses, I am happy to provide you with an update on this forum thread whenever you have questions! Feel free to create a post on this thread anytime and I will update you.

Paul Clauss

Product Support Specialist




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Message 10 of 16

elafere
Explorer
Explorer

Hi

 

I´ve been experimenting the same issue.

 

I modeled a chair with two differents materials, one is cedar made from a material from Fusion 360 Material Library, just changed image textures (RGB, roughness and bump).
The other material is "Pine" from Fusion 360 Material Library just as its come.

 

I took each material and changed its map texture orientation, both are projection type "Box".

Curiously, the problem is with "Pine", the non modified material. When rendering locally or in canvas, it works fine. But when do it on cloud, textures seen rotated 90º.

 

Here attached local render and cloud render.

 

Hope to solve soon!

 

Thanks

 

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Message 11 of 16

paul.clauss
Alumni
Alumni

Hi @elafere

 

Thanks for posting! Our development team has not yet been able to address this issue, but I will keep this thread updated with any new information I have to share. Please let me know if you have any questions!

Paul Clauss

Product Support Specialist




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Message 12 of 16

Anonymous
Not applicable

Hi Paul,
Any update concerning the rotation of the texture?
Because it seems that the problem is still happening... Or maybe it's me who don't do it right... I dunno.
On the screenshot you can see that when I use the texture map control: it turn out "planar" doesn't reproduce the correct texture. It's all about distorted lines.
How can I keep the same wood texture at 90°?
Thks in adavance,
PoloCapture d’écran 2017-11-06 à 20.10.22.png

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Message 13 of 16

paul.clauss
Alumni
Alumni

Hi @Anonymous

 

Unfortunately development has not yet addressed the issue with textures being rotated during cloud rendering - I have added your comments to the ticket. I hope that this issue will be resolved soon as well.

 

I believe the planar projection type is expected to change the appearance a bit - I found that using the Box projection types maintained the same appearance and allowed me to rotate it with the manipulator handle.  If you'd like to maintain the Automatic project type, you could consider editing the angle of the appearance in the Model workspace, as shown below:editappearance.gif

 

Hopefully this helps! Feel free to let me know if you have any questions.

 

 

Paul Clauss

Product Support Specialist




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Message 14 of 16

Anonymous
Not applicable

Hi Good Day..

 

 I want to ask something about the files on creating my object on fusion. First im applying some materials on my object and then the other parts aren’t applied.. im searching some research about it but still can’t apply it. how should i do about that?..

 

 Thank you. I hope you will Response on my message here, 

1.png

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Message 15 of 16

cad
Participant
Participant

Hello,

 

I am having a similar problem with appearances changing orientation when I share my projects online versus in Fusion 360. Has this issue been resolved? I'm in the furniture industry, so grain orientation is very important for us.


@paul.clauss wrote:

Hi @Anonymous

 

Thanks for posting! The screencast and detailed reproduction steps were very helpful - I appreciate the assistance.

 

I was able to reproduce this issue using your process and have logged a bug report (FUS-34048) with our development team, who will be investigating this behavior. In the meantime, I would suggest either using the trial and error technique you have been working with or rendering the images locally, as I experienced no issues while rendering locally. We apologize for any inconveniences and frustration that this has caused you!

 

Please feel free to let me know if you have any questions - I am happy to help.


 

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Message 16 of 16

cad
Participant
Participant

Hey, I'm having the same/similar problem and was wondering if there was a new solution? I'm designing a piece of furniture, and the grain orientation is being disregarded in the online viewing environment (I successfully rotated the grain inside of Fusion 360). Am I doing something wrong here? Also, can you elaborate on Automatic versus Box projection types?

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