- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi everyone!
I am writing because I have a weird problem with texture mapping.
Here is the scenario:
I design objects and then apply textures to them with the Appearance tool.
Most of the time a "box" texture mapping fits my needs.
I adjust texture rotation and orientation based on what I see in the Model space.
When I go to the Render space, if I stick to In-canvas renders, then what gets rendered is exactly what I see while modeling.
If I use the main Render function, however, my mapped textures get rendered rotated 90° around the surface normals, and a little off along one of the axes.
Through trial and error, I can get the textures to look right in renders (by making them look "wrong" in the Model space), but this is not a real solution.
The other thing is that if I open the same model in Fusion 360 (same exact version and build level) on another PC, the textures are shown in Model space exactly the same way they are rendered.
Any idea why this is happening? I would like to be able to see textures right while modeling, rather than having to adjust them via dozens of trial and error renders...
I am attaching two images of a detail in a model to show what I am talking about. The workspace capture shows how I had to tweak the texture orientation (making it look wrong) to get the render *almost* right (second image).
Thanks a lot for any help!
Alex
Solved! Go to Solution.
