Message 1 of 1
Suggestion: Add multi-selection "repair: wrap" in mesh workspace
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
The "wrap" option inside the mesh repair tool is extremely powerful, especially for fixing complicated mesh problems. It's even able to merge multi-body meshes MUCH more successfully than the regular "mesh combine" tool can. However, it cannot do this unless the multi-body mesh was created in another program or through STL export. That means that, if I want to do it myself, I have to go through the awkward run-around of exporting the mesh, then re-inserting it into the project, then doing the repair-wrap.
There are actually three ways this could be fixed. I'm not sure which one would be better.
- The Fusion mesh workspace could have a "group bodies" option, that turns a collection of mesh bodies into one (the same way exporting to STL does). But, this could confuse people who are trying to instead boolean things together with the "mesh combine" tool. Regardless if this would confuse people, the fact remains that the OPPOSITE tool does already exist: the "separate" tool.
- The faster way would be to simply allow the repair-wrap tool to select multiple bodies. Clearly, it can handle this, because that's exactly what's happening when you use the repair dialogue in the case of an imported, multi-mesh STL.
- It could be added as an option within the "mesh combine" tool dialogue. Honestly, it's such a superior method for addition-boolean combining meshes, it may be worth considering completely replacing whatever system you currently have with this instead (because it works successfully maybe 5x more often, in my experience).