Assign mass to a component
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I've seen a few people ask if it's possible to assign a mass (and centre of gravity) to a component, overriding its calculated properties, and the answer always seems to be 'no, use a custom material and calculate its density to give your component the right mass'.
This seems like an awkward hack to provide a very simple feature. The use case is something like this:
I'm modelling some existing component, and I want to create a simple placeholder for it, with the correct mass. I know the mass, I know the external dimensions, this could be a straightforward task. But the workaround requires that I do some calculations to get the density right, and then hope that the CoG is in the right place, because if it's not, I have to modify my placeholder design to hack that too, and then recalculate density. Then if I modify my placeholder, I must go through the process again because changing the geometry changes the mass.
Can I bump this as a feature request? Thanks.