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Need help with turning patch surfaces into solid bodies
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02-21-2019
10:31 PM
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Hi there,
I am extremely new to fusion 360, very little experience and mostly self-taught so I'm not really sure what I'm doing. My first big multi-part project is a Red Hood cosplay helmet and I am having issues changing the outer shell from the orange pasta noodle looking surface bodies into the regular surface body to combine the two. I believe I attached the right file so that anyone can view the file and change it but if not please let me know what I need instead and how to do it. Again, super inexperienced but very interested in learning these things. Any and all help would be extremely appreciated,
Thanks!