Issue with appearances added to faces (Fusion thinks the color is assigned, but doesn't show the right color)
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I am using Fusion for producing cabinets, i've been using appearances to give faces of panels a certain color to indicate where what edgeband needs to go. Mostly using a distinctive color to obviously show where the edgeband needs to go, The body itself is white, 3d walnut or whatever type of appearance is assigned to the model. Every now and then the face appearance isn't showing Powder Coat (Red), i say showing, since it DOES have a Powder Coat (Red) assigned to it; let me explain; if i go into the appearance, select face, and assign Powder Coat (Red) again, it doesn't change. It stays walnut or whatever appearance the body has.
If i switch the color of that face to Powder Coat (Blue) and then to Powder Coat (Red) it changes accordingly (from blue to red in this situation), so it's an indication for me the body thinks it's showing Powder Coat (Red) while in fact it doesn't. It shows the color of the body.
But this trick doesn't solve it. Today i had a model that changed back to walnut again, after the blue/red trickery. I have noticed this a bunch of times in a bunch of models.
And sometimes you save a file, open it a day later to find out some of the appearances on edges have changed into this dodgy state of instability.
So long story short, the appearances assigned to faces is unstable. I've been noticing this since the last half year or so. It's unpredictable and unreliable.
It doesn't matter if it's on body level or on component level, all situations are affected.
