Issue: Component Joints Misaligned after Operations in Timeline
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There is an issue I often have in the assemblies of my designs. After modifications in the timeline, which clearly not affect any other operations, the joints are not calculated correctly. Components are placed at strange locations.
I can usually resolve this problem, if I jump to the start of the timeline and press the "play" button. After playing the whole timeline (which can take a while), the components are "magically" located at the right spots again.
To illustrate this strange behaviour of Fusion 360, I created this video:
It seems to me, this is a serious issue in the calculation after timeline changes.
I am not 100% sure, but it happens if joint positions depend on each other in a hierarchical way:
- As shown in the video, there is a threaded rod.
- The nuts and washers have a rigid joint, placed relatively to the center of the rod.
- To fix the location of the rod and all other components to the assembly, not the rod but e.g. one washer on the rod as a rigid joint to e.g. a hole of the object.
If you think about this, it requires some kind of backtracking of Fusion 360 to calculate the correct position of the rod and all components. All components are first located correctly to the rod, but then one of the components has a joint to the main assembly - which is an operation later in the timeline.
I assume, the bug is there. Fusion has to resolve all other related joints and move this objects as well. While this is done correctly while playing the timeline step by step - it seems some required backtracking steps are missing for the recalculation after timeline changes.