help making stencil
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This is what I'm looking to recreate. I don't know if maybe I could somehow change body 4 into a surface body and somehow use thicken. What I have tried is to simply scale it and create a new body and 'combine' to separate the two but as I'm sure you noticed from my model, it's extremely difficult to get the thickness of the resulting body equal all the way around the original crank bait (body 4). Since I was having so much trouble getting the bill of the crankbait to scale thick enough without also making the scaled body too thick, I was thinking that maybe I should somehow separate the bill from the main body and scale them separately. That would be a last resort for me since it's almost impossible to make the scaled body a uniform thickness all the way around the lure and I'm not sure of the best way to go about turning the bill into its own body separate from the rest of the original lure's body. That leaves me with only one other thing that I can think of and that is to go back to the planes I used to loft the original body and offset my original sketches and use them to loft another body slightly larger than body 4. There has got to be a less time consuming way to go about this but if I did go this route, I'm really not sure whether or not I would need to make the new lofted body into a 'new component' and if so, which component i would need to activate since I would be referencing the sketches from body 4. Hopefully what I have written makes sense and you're able to understand my thoughts. It seems like there would be a command especially for this sort of thing but maybe not. Can someone please help me with a workflow that moves me toward the stencil in the example photo. The attached design is as far as I have gotten and it is the lure I'm seeking to make a stencil for painting. The photo is what I'm trying to design. Its a stencil for painting crank bait lures.