Custom appearance rotated?

Custom appearance rotated?

jesABL6L
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Message 1 of 14

Custom appearance rotated?

jesABL6L
Participant
Participant

Hi all.. sorry if this has been answered elsewhere!

I am new to F360, just experimenting. I have modelled a simple bungalow, and have created a custom brickwork appearance by importing a jpeg photo. With a bit of scaling, this works well, but with one problem. I drag the appearance to a face, perfect. I drag the same appearance to an adjacent face, which is on a plane slightly recessed from the first, and the appearance is rotated 90 degrees - and vertical bricks just look silly! Any clues?

Thanks!  Jes

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Message 2 of 14

dsouzasujay
Autodesk
Autodesk

Hi @jesABL6L,

 

I was not able to understand exactly how the appearance looks.

Can you please attach a image, if possible export *.f3d file?

 

To adjust the appearance, You need to select the body, right click and select the Texture Map controls. They will allow you to modify the orientation of the texture.


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Sujay D'souza
Autodesk Fusion

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Message 3 of 14

jesABL6L
Participant
Participant

I have attached the original jpg which I used, and a screengrab of the result when I drag and drop to the body. It happens the same when I drag to faces instead, which would suggest maybe it's to do with the properties of the faces. The body was constructed from two simple 'barn shapes' which I combined in a sort of T-shape, if that's a clue... I will try to figure out how to export the f3d file.  Thanks for your help!

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Message 4 of 14

dsouzasujay
Autodesk
Autodesk

Hi @jesABL6L ,

 

Did you try 'Texture Map Controls' for the body?

dsouzasujay_0-1644407834065.png

 


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Sujay D'souza
Autodesk Fusion

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Message 5 of 14

jesABL6L
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Participant

Hello again... eventually found the 'Texture Map Controls', it was by default set to 'Projection Type: Automatic; changing to 'Planar' and playing around with the axes basically just corrupts the appearance display (changes to just horizontal lines).

What I can't understand is, why does it not apply the appearance in the same orientation to faces on the same body? Note:- what I have realised is, the faces of one 'barn shape' are correct, the other 'barn shape' is rotated, even though they are combined into one body. Head scratching continues...

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Message 6 of 14

g-andresen
Consultant
Consultant

Hi,

Edit Face Appearance

 

direction.gif

 

 

 

günther

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Message 7 of 14

jesABL6L
Participant
Participant

Thank you Guenther.... tried that, but it reverses the problem; in other words, the faces that were correct are now rotated, the faces that were rotated are now correct...!

It seems that F360 is applying the appearance consistently (it thinks), but is seeing the actual faces as being in a different orientation for some reason.

I can't understand why, as the two bodies were made via sketch > extrude, sketch > extrude, then combine > join; then shelling the resulting one body. The appearance is applied to that one body.

I am thinking now that I must have gone back and edited a sketch at some point, which has caused the software to become confused. I will go back and start from scratch to see if it is repeatable.

Thanks for your help !

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Message 8 of 14

dsouzasujay
Autodesk
Autodesk

Hi @jesABL6L,

 

Can you please the *.f3d you have created.

It will help us understand.


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Sujay D'souza
Autodesk Fusion

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Message 9 of 14

g-andresen
Consultant
Consultant

Hi,

My illustration assumes that the textures have been assigned to surfaces.
They can then be changed individually.
But for each direction a separate appearance must be created.

 

Screencast

 

günther

Message 10 of 14

jesABL6L
Participant
Participant

f3d file as requested...

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Message 11 of 14

jesABL6L
Participant
Participant

Thank you Guenther, that is informative, the screencast is very useful.  Did you make it in F360?

Sorry if I'm being stupid here, I have only been using F360 for a day or so. I'm sure I'll get the hang of it soon!

 

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Message 12 of 14

g-andresen
Consultant
Consultant

Hi,

just download from here install it and create your first screencast

 

günther

Message 13 of 14

dsouzasujay
Autodesk
Autodesk
Accepted solution

Hi @jesABL6L,

 

You should change the 'Texture Map Controls', with 

  • UV Diagnostic Texture 
  • Box

dsouzasujay_0-1644423073073.png

 

Later by applying the appearance you should get the texture

dsouzasujay_1-1644423203522.png

 

 


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Sujay D'souza
Autodesk Fusion

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Message 14 of 14

jesABL6L
Participant
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Accepted solution

Excellent, that is much appreciated, thank you!