Creating a joint between two components.

Creating a joint between two components.

petrol_junkie
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Message 1 of 12

Creating a joint between two components.

petrol_junkie
Advocate
Advocate

Hi once again... you fellas are starting to become family 🙂

 

Did search the forum for an answer, but just wasen´t able to find what I was looking for, might be the language barrier -might be me being no good at searching. Nevertheless, could you please help me out?

 

Have a look at the screencast and please do educate me 😉 

 

https://knowledge.autodesk.com/community/screencast/bf5cc4bc-da34-4771-b49c-288c99eae4cd

 

Best Regards:

P-J

 

 

 

 

Because we all need a bit of Sweden in our lifes....
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Message 2 of 12

ryan.bales
Autodesk Support
Autodesk Support

Is there a specific reason you want that to be a rigid joint?

 

It would depend on what you are looking to achieve in the end, but if the components don't move or they all move together I would not place a rigid joint there. Instead I'd move the parts to the right place and make a rigid group out of them. This fixes them in place (with respect to each other). Then any resulting joints of the group will force them to move in unison. 

 

 



Ryan Bales
Fusion 360 Product Support
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Message 3 of 12

kate.raskauskas
Alumni
Alumni

Hi @petrol_junkie,

 

You're very close! You just need to create the joint origin before you create your joint. 

 

 

 

If the components won't be moving relative to one another, I personally recommend positioning your components where you want them with Move or Align, and then creating a Rigid Group rather than using rigid joints to position each one. 🙂 

Kate Raskauskas

Product Support Specialist



My Screencasts | Fusion 360 Webinars | Tip and Best Practices | Troubleshooting
Message 4 of 12

paul.clauss
Alumni
Alumni

Hi @petrol_junkie

 

Thanks for reaching out! I think the issue here is that the two faces you are attempting to create the joint origin between are contained in separate components. Joints exist between two components, so when you try to create a joint origin referencing two separate components, Fusion will not let you select the second (or third total) component. 

 

I've walked through this in the screencast below, but would actually recommend using your workaround of creating a sketch to position the joint origin rather than cutting bodies between components in your existing file, as this will give a more stable parametric solution than reorganizing the browser. @ryan.bales Move > Rigid Group option would be a good workflow to use as well.

 

I hope this helps! Please let me know if you have any questions.

 

EDIT: The triple post!

 

 

 

Paul Clauss

Product Support Specialist




Message 5 of 12

Anonymous
Not applicable

Hey there @petrol_junkie

Here's what I would do:

Split body in the patch environment so you get two bodies from your main body. Then Create>New component>From body and get a a new component from the newly created body

Then proceed with the method you mentioned in your screencast.

Hope this helps!

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Message 6 of 12

petrol_junkie
Advocate
Advocate

@kate.raskauskas

 

Thank you for your reply and your screencast....

The method you are showing is the one that I used, language barrier once again, I wasn´t good enough at explaining how I "solwed it".

 

But please be on the look out for more of my posts - because I´m bound for need of more help, that´s for sure 🙂

Because we all need a bit of Sweden in our lifes....
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Message 7 of 12

petrol_junkie
Advocate
Advocate

@Anonymous

 

Split body in a patch environment?

I´m designing a welded part, consisting of about 8 cut steel plates, as simple as that.

I dont want workarounds, just an easy way to align my plates 😉 

 

Thank you for your reply.

 

 

Because we all need a bit of Sweden in our lifes....
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Message 8 of 12

petrol_junkie
Advocate
Advocate

Hi @ryan.bales

 

You did post a Screencast did you not, got an email regarding it, which explained it..... but for some reason it is not in the post.

Thoughts?

 

 

 

Because we all need a bit of Sweden in our lifes....
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Message 9 of 12

ryan.bales
Autodesk Support
Autodesk Support

I did not, @paul.clauss did one but his post got removed for some reason.

 

I basically said the same thing Kate did, Rigid Groups would be the way to go for me if the objects do not move or move together. 

 

Here is my video:

 

 

 

 



Ryan Bales
Fusion 360 Product Support
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Message 10 of 12

paul.clauss
Alumni
Alumni
Accepted solution

Hi @petrol_junkie

 

Thanks for reaching out! I've included my original screencast and post below, just for further perspective on this issue. I think the workaround described by @ryan.bales and @kate.raskauskas is a great way to move forward - this may help describe why the workflow in your screencast was not working.

 

The issue here is that the two faces you are attempting to create the joint origin between are contained in separate components. Joints exist between two components, so when you try to create a joint origin referencing two separate components, Fusion will not let you select the second (or third total) component.

 

 

 

Paul Clauss

Product Support Specialist




Message 11 of 12

petrol_junkie
Advocate
Advocate

@paul.clauss thank you for clearing that up, know now how to work with joints a bit better. Since I use SW for 8 hours a day at work, I´m kinda in that mindset when I get home and start up F360...hehe 🙂

 

@ryan.bales to give you a bit of an answer to your first post....

I want the plate to be seated dead center between the other two, since the top plate is subject to dimensional changes, it will always be located in the center.

And I did not want to make a new component, derived from that position, since it would have been exactly the same as the other ones. When the parts are sent for plasma

cutting the BOM should be as clean as possible.

Making the whole welded piece out of bodies does not seem to be an option in F360 since you can´t make a BOM from bodies - only components.

 

A good tip here would be for the F360 dev.crew to take a peek at the Weldments functionality of SW... it is so much more than just tube profiles. 🙂

(Might make an inspirational video about for the Idea station in the near future.)

 

"Instead I'd move the parts to the right place and make a rigid group out of them."

This method, in my line of work, is an absolute no no.... placing parts without parametric input. Every part needs to be exactly where they´re intended to be no matter the changes

that might be made.

 

 

Regards:

P-J

Because we all need a bit of Sweden in our lifes....
Message 12 of 12

ryan.bales
Autodesk Support
Autodesk Support

Thanks for answering my original question! That makes sense as to why you did it that way originally.



Ryan Bales
Fusion 360 Product Support