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What can I do to prevent Fusion from being incredibly dumb when it comes to using constraints and dimensions in 3D sketch? I get that it's a complicated thing for a program to move things around like this in 3D space and calculate where all the points even can be, but when we're talking about a line that's fixed in place and one like that's free to move wherever it wants, and trying to restrict the angle makes the damned program break, then there's clearly something wrong. This isn't the only dumb thing Fusion does. I can have two lines on a plane and try to combine the tips with the Coincident constraint and it just goes "Nah. That's not possible" when I can literally drag the points together manually..
(You can probably tell from my language that I'm incredibly frustrated after working for 3+ hours with repeated dumb error message after dumb and just flat out wrong error message)
I know I could have just made this simple design using extrusions, 2D sketches and other solutions, but I wanted to do it all in one go. So, is there a better way of treating 3D sketch, what are the limitations, some bad and good habits and so on?
Solved! Go to Solution.
